|This needs a stretch.|
Hypnotic teddy-bear prizes at the carnival turn everyone but Shaggy and Scooby into spending zombies.
- Hypnotic teddy-bear prizes
- Spending zombies
- Carnival owner
- Otto (who created the prizes)
|Carnival owner||He gave Fred the first of many hypnotic teddy-bear prizes after he supposedly luckily won the dart game.|
- Carnival of Fate
- Dart Game
- Otto's Control Room
In the second story, Darryl Taylor Kravitz takes the Gang to a shady carnival. While Shaggy and Scooby go off in search of food. Fred, Velma and Daphne partake in the rides and the games.
Another flipside makes Kravitz's story outstanding. Usually, Shaggy and Scooby serve as bait and early warning systems to alert the Gang that the ghost is coming their way; this is done by screaming at the top of the lungs. This time the technical aspects of a creepy, though not spectral, threat give Shaggy and Scoob the opportunity to be detectives, and brave ones at that. With no "ghosts" involved in the story, we see Shaggy's and Scooby's keen minds and instincts, equal to all, but perhaps Velma, in Mystery Inc.
Gross, Pacheco and Heroic Age in a rare event contribute the entirety of the artwork. The first story shows off Gross' sense of camera angles. He deconstructs the original episode frame by frame and shows the same moments simply in Captain Cutler's frame of reference. Given that point of view, Gross contrasts the relative realism of Captain Cutler's world with the cartoonier Scooby-Doo.
In the second story, Gross and Pacheco turn ultra-cute creatures into things that belong in a Scooby-Doo mystery. Gross and Pacheco give excellent spotlights to all the gang, and they enhance their personalities with some inventive comic book panels, such as Daphne's groovy framing and Velma's perfectly round panel which no doubt reflects the shape of a magnifying glass. Gross and Pacheco also have the rare opportunity to show Scooby and Shaggy acting like serious sleuths. You can enjoy their expressions of curiosity and concern.