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{{Expansion}}
[[File:Snwaff17.jpg|right|278px]]
 
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:''For other incarnations, see [[Caveman (disambiguation)]].''
[[File:Snwaff-u.jpg|thumb|Professor Wayne]]
 
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{{Monster Infobox
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| image= Caveman_(Scooby's_Night_With_A_Frozen_Fright).png
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| species= Human
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| gender= Male
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| hair= Black
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| eyes= Black
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| identity= [[Professor Wayne]]
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| reason= To steal [[Marine life communicator|an invention]]
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| firstapp= ''[[Scooby-Doo, Where Are You!|SDWAY]]'': ''[[Scooby's Night with a Frozen Fright]]''
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| actor= [[John Stephenson]]
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}}
 
The '''Caveman''' was the disguise of '''[[Professor Wayne]]'''.
 
The '''Caveman''' was the disguise of '''[[Professor Wayne]]'''.
   
==Physical Appearance==
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==Physical appearance==
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He had brownish skin, black eyes and black shoulder length hair.
eyes:brown
 
 
hair:black
 
 
skin:brown
 
   
 
==Personality==
 
==Personality==
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''Insert details here.''
   
==Powers and Abilities==
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==Powers and abilities==
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''Insert details here.''
'''club'''
 
 
==Scooby-Doo, Where Are You!==
 
   
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==History==
 
===Scooby-Doo, Where Are You!===
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====Season two====
 
While fishing at a beach, Shaggy snagged and pulled ashore a giant block of ice containing a frozen caveman. Velma recognizes it as a two million-year-old caveman discovered in the Arctic and washed over the side of a research vessel during a storm. The kids take it to Oceanland and leave it with two scientists, Professors Wayne and Engstrom. After they leave, someone turns a space heater onto the caveman.
 
While fishing at a beach, Shaggy snagged and pulled ashore a giant block of ice containing a frozen caveman. Velma recognizes it as a two million-year-old caveman discovered in the Arctic and washed over the side of a research vessel during a storm. The kids take it to Oceanland and leave it with two scientists, Professors Wayne and Engstrom. After they leave, someone turns a space heater onto the caveman.
   
At the malt shop, Shaggy remembers that he left his fishing tackle at Oceanland, and the gang returns to pick it up. They find the doors ripped off their hinges, Wayne's torn parka, and the caveman thawed out and missing. The phone is broken, so the kids decide to investigate. They follow giant caveman tracks to the dock, where they see Engstrom working a strange device and seemingly talking to a porpoise. He takes fright and flees into a shack when he hears Scooby creeping up on him. When Freddy opens the door to the shack, they discover the angry caveman, who chases them all about Oceanland.
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At the malt shop, Shaggy remembered that he left his fishing tackle at Oceanland, and the gang returned to pick it up. They found the doors ripped off their hinges, Wayne's torn parka, and the caveman thawed out and missing. The phone was broken, so the kids decide to investigate. They follow giant caveman tracks to the dock, where they see Engstrom working a strange device and seemingly talking to a porpoise. He takes fright and flees into a shack when he hears Scooby creeping up on him. When Freddy opens the door to the shack, they discover the angry caveman, who chases them all about Oceanland.
   
 
After they escape, Velma finds a map showing the currents off Oceanland and an object anchored offshore. She, Shaggy and Scooby take a boat out, where they find a fishing boat. They are locked inside it with an ice machine that is churning out giant ice blocks full blast. They escape just before being crushed by the ice, only to find that their boat has been scuttled, so they paddle back to shore on an ice block.
 
After they escape, Velma finds a map showing the currents off Oceanland and an object anchored offshore. She, Shaggy and Scooby take a boat out, where they find a fishing boat. They are locked inside it with an ice machine that is churning out giant ice blocks full blast. They escape just before being crushed by the ice, only to find that their boat has been scuttled, so they paddle back to shore on an ice block.
   
 
[[File:Professor_Wayne_unmasked.png|thumb|[[Professor Wayne]] unmasked.]]
Freddy resolves to catch the caveman and has Shaggy and Scooby (dressed as fish) lure the caveman to a spot where he and the girls can drop a net on him. But Daphne falls, pulling everyone else down into the net. The caveman chases them again but is caught when he falls into the tank holding the giant clam. They pull him out and unmask him as Professor Wayne. Wayne had heard about the loss of the Arctic caveman and had constructed his own "frozen caveman" at the fishing boat, with the intent of letting it drift down to Oceanland. After its recovery, he melted it and disguised himself as the caveman with the idea of getting rid of Engstrom and stealing his revolutionary new marine life communicator. After Professor Wayne was taken away by the sheriff, Mystery Inc. heads to the malt shop where Scooby-Doo uses the caveman costume as a dance partner.
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Freddy resolves to catch the caveman and has Shaggy and Scooby (dressed as fish) lure the caveman to a spot where he and the girls can drop a net on him. But Daphne falls, pulling everyone else down into the net. The caveman chases them again but is caught when he falls into the tank holding the giant clam. They pull him out and unmask him as Professor Wayne. Wayne had heard about the loss of the Arctic caveman and had constructed his own "frozen caveman" at the fishing boat, with the intent of letting it drift down to Oceanland. After its recovery, he melted it with an electric heater and disguised himself as the caveman with the idea of getting rid of [[Professor Ingstrom|Ingstrom]] and stealing his invention: a revolutionary [[marine life communicator]]. After Professor Wayne was taken away by the sheriff, Mystery Inc. heads to the malt shop where Scooby-Doo uses the caveman costume as a dance partner.
   
 
==Appearances==
 
==Appearances==
* ''[[Scooby-Doo, Where Are You!]]'' - ''[[Scooby's Night with a Frozen Fright]]''
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* ''[[Scooby-Doo, Where Are You!]]''
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** 203. ''[[Scooby's Night With A Frozen Fright]]''
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==Other versions==
 
===Scooby-Doo! Night of 100 Frights===
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The Caveman is a common enemy seen in all areas. It takes two hits to defeat him. He is always seen in ice which he breaks out of when the player gets to close.
   
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{{DEFAULTSORT:{{PAGENAME}}}}
==Other Versions==
 
===[[Scooby-Doo! Night of 100 Frights]]===
 
[[Category:Characters]]
 
[[Category:One-off characters]]
 
[[Category:Scooby-Doo, Where Are You! characters]]
 
[[Category:Villains]]
 
[[Category:Scooby-Doo, Where Are You! villains]]
 
[[Category:Monsters]]
 
[[Category:Scooby-Doo, Where Are You! monsters]]
 
 
[[Category:Disguises]]
 
[[Category:Disguises]]
 
[[Category:Impersonators]]
 
[[Category:Neanderthals]]
 
[[Category:Scooby-Doo, Where Are You! season 2 characters]]
 
[[Category:Scooby-Doo, Where Are You! season 2 monsters]]
 
[[Category:Scooby-Doo, Where Are You! season 2 villains]]

Revision as of 20:01, 5 April 2015

Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
For other incarnations, see Caveman (disambiguation).

The Caveman was the disguise of Professor Wayne.

Physical appearance

He had brownish skin, black eyes and black shoulder length hair.

Personality

Insert details here.

Powers and abilities

Insert details here.

History

Scooby-Doo, Where Are You!

Season two

While fishing at a beach, Shaggy snagged and pulled ashore a giant block of ice containing a frozen caveman. Velma recognizes it as a two million-year-old caveman discovered in the Arctic and washed over the side of a research vessel during a storm. The kids take it to Oceanland and leave it with two scientists, Professors Wayne and Engstrom. After they leave, someone turns a space heater onto the caveman.

At the malt shop, Shaggy remembered that he left his fishing tackle at Oceanland, and the gang returned to pick it up. They found the doors ripped off their hinges, Wayne's torn parka, and the caveman thawed out and missing. The phone was broken, so the kids decide to investigate. They follow giant caveman tracks to the dock, where they see Engstrom working a strange device and seemingly talking to a porpoise. He takes fright and flees into a shack when he hears Scooby creeping up on him. When Freddy opens the door to the shack, they discover the angry caveman, who chases them all about Oceanland.

After they escape, Velma finds a map showing the currents off Oceanland and an object anchored offshore. She, Shaggy and Scooby take a boat out, where they find a fishing boat. They are locked inside it with an ice machine that is churning out giant ice blocks full blast. They escape just before being crushed by the ice, only to find that their boat has been scuttled, so they paddle back to shore on an ice block.

Professor Wayne unmasked

Professor Wayne unmasked.

Freddy resolves to catch the caveman and has Shaggy and Scooby (dressed as fish) lure the caveman to a spot where he and the girls can drop a net on him. But Daphne falls, pulling everyone else down into the net. The caveman chases them again but is caught when he falls into the tank holding the giant clam. They pull him out and unmask him as Professor Wayne. Wayne had heard about the loss of the Arctic caveman and had constructed his own "frozen caveman" at the fishing boat, with the intent of letting it drift down to Oceanland. After its recovery, he melted it with an electric heater and disguised himself as the caveman with the idea of getting rid of Ingstrom and stealing his invention: a revolutionary marine life communicator. After Professor Wayne was taken away by the sheriff, Mystery Inc. heads to the malt shop where Scooby-Doo uses the caveman costume as a dance partner.

Appearances

Other versions

Scooby-Doo! Night of 100 Frights

The Caveman is a common enemy seen in all areas. It takes two hits to defeat him. He is always seen in ice which he breaks out of when the player gets to close.