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Creeper

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This article is about the Creeper from the Scooby-Doo, Where Are You! episode, Jeepers, It's the Creeper. For other incarnations, see Creeper (disambiguation).
Creeper
Creeper
Vital Statistics
Species Human/ghost
Gender Male
Hair color Dark red
Eye color Black
Other Statistics
Identity Mr. Carswell
Reason To rob money from his bank
Powers and abilities Intangibility
Production Details
First appearance SDWAY: Jeepers, It's the Creeper
Played by John Stephenson

The Creeper was the costume of Mr. Carswell, a bank manager.

Physical appearance

The Creeper was a green-skinned phantom/zombie, with dark red hair and yellow sclera. He wore a dark green trench coat, with dark green pants and black shoes.

Personality

He had a violent temper, as shown when he brutally beat up a bank guard. He also didn't appear to be very smart as he fell for Scooby-Doo's incredibly obvious hen disguise. He was obsessed with the paper that the bank guard gave Mystery Inc (because it was the only evidence that Carswell was secretly robbing the bank).

Powers and abilities

He could supposedly walk through walls, allowing him to rob the bank. In fact, the trick worked because Carswell was the bank president and had complete access. He also had immense strength as he knocked the bank guard out with ease and ransacked his entire car without damaging it on the outside.

History

Early life

Mr. Carswell used the disguise to cover up his bank robberies. Since he was the last person to leave the bank every day, he would simply rob the safe, then leave the bank normally. Then he would come back as the Creeper and made it look like he was the one committing the robberies, explaining the lack of any evidence of a break-in as the Creeper being capable of walking through walls. Unknown to Carswell, a bank guard would eventually install a concealed security camera that would take a picture of Carswell stealing.[1]

Scooby-Doo, Where Are You!

Season two

Mr. Carswell unmasked

Mr. Carswell unmasked.

When Carswell discovered the camera and that it took photographic evidence of him, he went after the guard to destroy the film before it could be developed. He succeeded in destroying the negatives, but the guard managed to keep a piece of paper that was evidence intact. This paper was given to Mystery Inc on their way to the school dance. The gang later explained what they found and learned to Carswell and, after they left, figured out what the paper was. He then dressed up as the Creeper and chased the gang in order to take the paper, but failed and was later captured, exposed, and arrested.[1]

Scooby-Doo and the Cyber Chase

When Mystery Inc. made it to level 10, the last level of the Scooby-Doo and the Cyber Chase video game, the Creeper was one of the classic monsters, along with the Jaguaro, Old Iron Face, Gator Ghoul and the Tar Monster. It was defeated when Scooby-Doo reached the box of Scooby Snacks, which brought an end to the level, or in this case, the entire game.[2]

Appearances

Notes/trivia

  • The Creeper vaguely resembles Frankenstein's Monster.
  • The only words he says are "Paper", regarding the paper the bank guard gives the gang in Jeepers, It's the Creeper, and "No!" as he is about to be unmasked.
  • In Scooby-Doo! and the Goblin King, a real monster resembling the Creeper was among the other real monsters seen in the monster bar.

References

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