|This needs a stretch.|
And old jazz legend's night club is in trouble as his house band, The Doosy 3 are breaking up. One of the reasons for the break up is the club is haunted by the ghost of the great jazz musician and best friend to the owner, Doosy Gilespie. Doosy wants his old friend to give up the band and night club. Scooby and gang come in and investigate to find out that the old friends split up when Stinger decided to settle down with a woman, Jess and run the night club. But Scooby and gang uncover that it was Jess and the band's drummer trying to scare Stinger into retirement so Jess can take over the night club.
- Ghost of Doosy Gilespie (single appearance)(disguise)/
- Doosy 3's drummer (single appearance)
- Jess (single appearance)
- Doosy Gilespie (single appearance)(photograph)(deceased)
- Stinger McMann's
- The Mystery Machine
| The Doosy 3's drummer as the Ghost of Doosy Gilespie|
|To take over the night club.|
This issue of Scooby-Doo draws on a level of maturity higher than the usual mysteries solved by Scoob and the gang. Jazz spices up the traditional theme of real estate fraud, and jazz has a long history with the African-American community. Thus, certain issues of ethnicity add a backbeat to the usual enjoyable adventure. Poverty and interracial marriage is given an interesting little vignette, and with regard to the latter, it's a positive appearance without being preachy.
Scoob and the gang are in excellent spirits and character. Shaggy proves to be a cool cat with a love for something more than food and Scoob. Fred and Daphne are not once taken in by the "ghost." Both exhibit the bravado of seasoned debunkers and try to tackle the Scatin' Specter.
The tale benefits strongly from Joe Staton's unparalleled talent for detailing authentic and distinctive characters of different ethnic backgrounds. His love and care for Mystery Inc. remains unchallenged, and that caring for the characters shows this issue.