|This needs a stretch.|
|Release date||July 2000|
|Part of||Scooby-Doo! #36|
|Previous||The Weeping Bride of Lover's Leap|
|Next||The Mystery Machine Mystery|
A criminal gang disguised as Mystery Inc. commits crimes while pretending to solve them, putting the blame on innocent people.
- Mystery Inc. impostors (single appearance)
- Mrs. Marston (single appearance)
- Police officers (single appearance)
- Security guard (single appearance)
- Frank (single appearance)
- Art museum
|Mystery Inc. (by the police)||Thought to have pulled off thefts and blamed others.|
|Mystery Inc. impostors||For money, and the thrill of getting away with it.|
- Unlike Scooby, the impostor's dog cannot talk.
Plot: The gang investigate two crimes with familiar perpetrators.
Why can't more books be like Scooby-Doo? It may sound like a broken-record question, but just look damn it! John Rozum produces two stories by deconstructing Mystery Inc. In the first story, their myth becomes motive and signature. In the second story, the cliche' from the series propels the gang head-long into a strong self-contained fair-play enigma that makes you go back and re-read what you have missed. The characterization delineates them and keeps them strong. The crimes committed are realistic and original yet tied into the steps of their formula.
Joe Staton captures the gang easily and creates the illusion of animation through Daphne's flowing red-hair...