|This needs a stretch. (Feel to remove when satisfied of completion.)|
A criminal gang disguised as Mystery Inc. commits crimes while pretending to solve them, putting the blame on innocent people.
Insert details here.
- Mystery Inc. impostors (single appearance)
- Mrs. Marston (single appearance)
- Police officers (single appearance)(miscellaneous speaking)
- Frank (single appearance)
- Art museum
- The Mystery Machine
- Police cars
|Mystery Inc. (by the police)||Thought to have pulled off thefts and blamed others.|
|Mystery Inc. impostors||For money, and the thrill of getting away with it.|
- Unlike Scooby, the impostor's dog cannot talk.
Plot: The gang investigate two crimes with familiar perpetrators.
Why can't more books be like Scooby-Doo? It may sound like a broken-record question, but just look damn it! John Rozum produces two stories by deconstructing Mystery Inc. In the first story, their myth becomes motive and signature. In the second story, the cliche' from the series propels the gang head-long into a strong self-contained fair-play enigma that makes you go back and re-read what you have missed. The characterization delineates them and keeps them strong. The crimes committed are realistic and original yet tied into the steps of their formula.
Joe Staton captures the gang easily and creates the illusion of animation through Daphne's flowing red-hair...