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This article is about the comic story. For the location within the story, see Carnival of Fate.
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Carnival of Fate is the second and final story in Scooby-Doo #135, by DC Comics. It was preceded by Those Meddling Kids.

Premise[]

Hypnotic teddy-bear prizes at the carnival turn everyone but Shaggy and Scooby into spending zombies.

Synopsis[]

Insert details here.

Characters[]

Main characters:

Supporting characters:

  • None

Villains:

Other characters:

  • Carnival goers (only appearance)(no lines)
  • Police officers (only appearance)

Locations[]

Objects[]

  • Hypnotic teddy-bear prizes

Vehicles[]

Suspects[]

  • None

Culprits[]

Culprit Motive/Reason
Carnival of Fate owner and Otto Using their hypnotic teddy-bear prizes to turn everyone into spending zombies.

Notes/Trivia[]

  • This is the second time in the DC Comics' stories where Coolsville is falling victim to a scheme that involves hypnosis in order to promote a financial scheme; the first case of this manner was "Reincarnation Ruckus!" that was published in this very series in Scooby-Doo (DC Comics) issue 7.

Miscellaneous[]

Reprints[]

Coloring mistakes[]

  • None known.

Inconsistencies/continuity errors and/or goofs/oddities[]

  • None known.

Reception[]

Gross and Pacheco give excellent spotlights to all the gang, and they enhance their personalities with some inventive comic book panels, such as Daphne's groovy framing and Velma's perfectly round panel which no doubt reflects the shape of a magnifying glass. Gross and Pacheco also have the rare opportunity to show Scooby and Shaggy acting like serious sleuths. You can enjoy their expressions of curiosity and concern.[1]

Quotes[]


References[]

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