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Costume Caper! is the second of two stories in Scooby-Doo #9, by DC Comics. It was preceded by Scooby-Voodoo-Krewe.
Premise[]
Velma investigates the mysterious costume shop where many of the villains they have captured over the years get their outfits.
Synopsis[]
Insert details here.
Characters[]
Main characters:
Supporting characters:
- Harriet Horne (only appearance)
- Fred Jones
- Daphne Blake
Villains:
- None
Other characters:
- Butler (only appearance)(no lines)
- Wax Phantom (Costume only)
- Frankenstein's Monster (Costume only)
- Wolfman (Costume only)
- Snow Ghost (Costume only)
- Headless Horseman (Costume only)
- Charlie the Robot (Costume only)
Locations[]
Objects[]
- Bird puppet
- Velma's beetle car(only appearance)
Vehicles[]
- None
Notes/trivia[]
- This story reveals that Velma has a large home with at least one servant, where she maintains a Mystery Museum with a collection of costumes and other memorabilia from their old cases. This is a second home besides Mystery Inc.'s clubhouse in Coolsville she shares with the gang. It is an indication of her success and wealth.
- The possibility of the villains' costumes being made by one manufacturer was later used in "Trick or Treat Scooby-Doo!" with Coco Diablo's Factory in 2021.
Reprints[]
- Scooby-Doo, Where Are You? #2 (October 2010).
Coloring mistakes[]
- None known.
Inconsistencies/continuity errors and/or goofs/oddities[]
- When Velma tells Shaggy and Scooby about Fred and Daphne being gone, the text in her bubble says "With Fred and Velma away".
Quotes[]
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