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Museum Mayhem is the fourth of five stories in Scooby-Doo #122 by DC Comics. It was preceded by What Are You Afraid Of? and followed by Flour Power.

Premise[]

Insert details here.

Synopsis[]

The gang is called in to rid the local museum of some ghost knights who are scaring away all the tourists. The museum director tells the gang that the last curator quit because of the ghosts, while working late. It will take a whole lot of accidental messing up in the armor room, and a big accidental sneeze by Scooby-Doo, and a huge accidental crash in the Egyptian room, before the gang gets to the bottom of this mystery.

Characters[]

Main characters:

Supporting characters:

Villains:

  • Ghosts (only appearance)(no lines)(projection)
  • Gracen (only appearance)

Other characters:

  • Museum goers (only appearance)(miscellaneous speaking)
  • Police officers (only appearance)(no lines)

Locations[]

  • Museum
    • Armor room
    • Egyptian room

Objects[]

  • TBA

Vehicles[]

  • None

Suspects[]

Suspect Motive/reason
Gracen Suspiciously spying on the gang from around the corner.

Culprits[]

Culprit Motive/reason
Gracen, using a secret hologram switch box hidden in the Egyptian room to activate holograms of the ghosts He had found the treasure hidden in the Egyptian Room, and he was trying to get the map to it out of the coffin in that room.

Notes/trivia[]

  • TBA

Reprints[]

Coloring mistakes[]

  • None known.

Coloring mistakes[]

  • None known.

Inconsistencies/continuity errors and/or goofs/oddities[]

  • None known.

Reception[]

"An enigma can be found in Darryl Taylor's and Kravitz Doth's museum piece. The story's short, and the identity of the villain isn't a mystery, but Taylor's and Doth's characterization of Mystery Inc. gives the short its punch. Robert Pope and Scott McCrae are on hand to keep everyone on their best artistic behavior and add detail to Egyptian backdrops as well as technological spookery."[1]

Quotes[]


References[]

  1. Ray Tate in Firing Line Reviews
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