Scoobypedia
(add image of projection)
No edit summary
Line 23: Line 23:
   
 
The Ghost of Geronimo is a common villain. He is found within [[Mystic Manor]] and can be heard chanting strange incantations when unaware of [[Scooby-Doo/biographical account of video game appearances|Scooby-Doo]]'s presence. He can shoot fire from his staff.
 
The Ghost of Geronimo is a common villain. He is found within [[Mystic Manor]] and can be heard chanting strange incantations when unaware of [[Scooby-Doo/biographical account of video game appearances|Scooby-Doo]]'s presence. He can shoot fire from his staff.
[[Category:Scooby-Doo, Where Are You! characters]]
+
[[Category:Disguises]]
[[Category:Video game characters]]
+
[[Category:Scooby-Doo, Where Are You! season 1 characters]]
  +
 
[[Category:Scooby-Doo, Where Are You! villains]]
 
[[Category:Scooby-Doo, Where Are You! villains]]
 
[[Category:Video game villains]]
 
[[Category:Video game villains]]
 
[[Category:Villains who have kidnapped Daphne Blake]]
 
[[Category:Villains who have kidnapped Daphne Blake]]
 
[[Category:Ghosts and ghouls]]
 
[[Category:Ghosts and ghouls]]
  +
[[Category:Disguises]]
 
 
[[Category:Projections]]
 
[[Category:Projections]]
  +
[[Category:Video game characters]]

Revision as of 23:54, 16 November 2011

Ghost of Geronimo (Decoy for a Dognapper)
File:Dfad-monster.jpg
Information
Gender Male
Hair White
Eyes
Identity Buck Masters
Motive To prevent other dogs from winning a dog show so his would win
Production details

The Ghost of Geronimo was the disguise of Buck Masters while he dog-napped all the dogs from a dog show, so only his dog, Big Red, would win.

File:Ghost of Geronimo projection.png

As a projection

He also created a projected movie of a native American riding a horse and waving a tomahawk. This was taken by the gang to be the same ghost, even though the projection and the disguise don't look much alike.

File:BuckMasters.png

Buck Masters

Appearances

Other versions

Scooby-Doo! Night of 100 Frights

The Ghost of Geronimo is a common villain. He is found within Mystic Manor and can be heard chanting strange incantations when unaware of Scooby-Doo's presence. He can shoot fire from his staff.