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It's Dynamite!

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It's Dynamite!

Clarence and spies with dynamite

It's Dynamite! title card

Description
Publisher Charlton Comics
Date published October 1976
Part of Scooby Doo... Where Are You! #10
# of pages 8
Chronology
Previous story

The Ghost of Christmas Present

Next story

The Wishing Well


It's Dynamite! is the first of four stories in Scooby Doo... Where Are You! #10, by Charlton Comics. It was followed by The Wishing Well, Giant Size, and The Ghost of James Jesse.

Premise

The gang is lured to Fort Rocks gold repository by a message from Velma's Uncle Rudolph -- but she doesn't have an Uncle Rudolph.

Synopsis

Gang meet General Rudolph

Meeting General Rudolph.

The gang follow up on a request from Velma's Uncle Rudolph to meet him at Fort Rocks. Velma is unsure of the whole thing because she doesn't have an Uncle Rudolph. They stop at a motel for the night, where the boys' room only has one bed, which Scooby swindles for himself. In the meantime outside, three spies (two of which speak in a fake accent) reveal they forged the note, as they plant bombs in the Mystery Machine, which they plan to use as leverage for getting all the gold in Fort Rocks.

The next morning, the gang go back on the road to Fort Rocks, with the boys aching from a bad night and him and complaining about hammering they heard outside all night. They arrive at the base and are instructed to find a General Rudolph Rudolph. Rudolph informs Velma that he isn't her uncle (as he doesn't have any nieces or nephews), and as she gives him the note she supposedly received from him, the spies put plan into action and phone him, demanding all the gold or they'll set off the explosives planted in the Mystery Machine. At first, the general thinks the gang is a part of this scheme, but is quickly calmed, as Scooby has a plan...

Cannon aimed at Fort Rocks spies

Cannon aimed at spies.

The general gets the gold loaded into the van, and the gang drive to a roadside to deliver it to the spies. The armed spies order Fred to open the back of the van, to which Shaggy pops out the back with a cannon, ending their scheme. Back at the base, Velma wishes that Rudolph really was her uncle with the plan he pulled, but he reminds him that it was Scooby's. But dogs can't talk, or can they?

Characters

Main characters:

Supporting characters:

Villains:

  • Clarence (single appearance)
  • Clarence's accomplices (single appearance)

Other characters:

Locations

Objects

Vehicles

Suspects

  • None

Culprits

Culprit Motive/reason
Clarence and two unnamed accomplices To extort gold from Fort Rocks.

Notes/trivia

  • According to Charlton Comics canon (and as an extension from Western Publishing), Scooby reveals he can talk, when he chooses to, and only Shaggy can understand him. The others treat him as a regular dog.

Miscellaneous

  • Disguises: None.
  • Scooby Snacks bribe: 0.
  • "Zoinks" count: 0.
  • "Jeepers" count: 0.
  • "Jinkies" count: 0.

Cultural references

Coloring mistakes

  • None known.

Inconsistencies/continuity errors and/or goofs/oddities

  • One would think Velma would've reported a phony letter to the authorities, or at the very least, just ignored it.
  • Fred is mistakenly called "Mark" in this story.
  • Fred just assumes the guard is a colonel.

Quotes

Scooby: (thought bubble) The general's getting a little flakey. He's beginning to think I can talk too! (speaking out loud) Which I can...when I want to!
Fred: Who just said that?
Shaggy: If I tell you, you won't believe me anyhow, Fred!

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