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{{Infobox Episode
 
{{Infobox Episode
| image= [[File:It's_Mean,_It's_Green,_It's_the_Mystery_Machine_title_card.png]]
+
| image= It's_Mean,_It's_Green,_It's_the_Mystery_Machine_title_card.png
 
| series= What's New, Scooby-Doo?
 
| series= What's New, Scooby-Doo?
 
| episode= 105
 
| episode= 105
Line 15: Line 15:
   
 
==Synopsis==
 
==Synopsis==
[[Shaggy Rogers|Shaggy]] and [[Scooby-Doo|Scooby]] are strolling down a street, when their van, the [[Mystery Machine]], suddenly comes to life. At first they don't realize, but then they realize that [[Fred Jones|Fred]] isn't driving it. The van turns around and plays a spooky music riff. The two run for their lives.
+
[[Shaggy Rogers|Shaggy]] and [[Scooby-Doo|Scooby]] are strolling down a street, when their van, the [[Mystery Machine]], suddenly comes to life. At first they think it's [[Fred Jones|Fred]] giving them a lift, but they quickly realize that nobody is driving. The van turns around and plays a spooky music riff. The two run for their lives.
   
The rest of the gang are having drinks when the other two burst in hysterically. They claim that the Mystery Machine is chasing after them. They go and investigate and find that the van isn't moving and still waiting in the same spot. But then, while Fred is driving, it suddendly takes over and they head straight towards a road barrier and almost crash until Scooby releases an installed parachute. They thankfully stop before colliding with the barrier.
+
The rest of the gang are having drinks when the other two burst in hysterically. They claim that the Mystery Machine is chasing after them. They go and investigate and find that the van isn't moving and still waiting in the same spot. But then, while Fred is driving, it suddenly takes over and they head straight towards a road barrier and almost crash until Scooby releases an installed parachute. They thankfully stop before colliding with the barrier.
   
 
They go to see [[Murph]], a mechanic, who seems keen on buying the van for a reasonable price. The gang refuse. Abruptly and without notice, the van pulls out of the garage and drives away with oil leaking onto the road. The gang follow this trail of oil and it leads them to a house. They knock on the door and a woman answers. She turns out to be [[Susan Dinwiddie|the mother]] of the [[Mystery Kids]], [[Andy Dinwiddie|Andy]] and [[Mandy Dinwiddie]]. She seems keen on bringing them back to life in the music world. The kids don't seem so enthusiastic.
 
They go to see [[Murph]], a mechanic, who seems keen on buying the van for a reasonable price. The gang refuse. Abruptly and without notice, the van pulls out of the garage and drives away with oil leaking onto the road. The gang follow this trail of oil and it leads them to a house. They knock on the door and a woman answers. She turns out to be [[Susan Dinwiddie|the mother]] of the [[Mystery Kids]], [[Andy Dinwiddie|Andy]] and [[Mandy Dinwiddie]]. She seems keen on bringing them back to life in the music world. The kids don't seem so enthusiastic.
Line 23: Line 23:
 
The gang are told by the Kids and their mother about [[Flash Flannigan]], their late pianist who stormed off stage during a performance. They say he went to 'Rock and Roll Heaven'. When leaving, the gang bump into a brother of Andy and Mandy that Susan didn't mention. He says that he's working on a science project.
 
The gang are told by the Kids and their mother about [[Flash Flannigan]], their late pianist who stormed off stage during a performance. They say he went to 'Rock and Roll Heaven'. When leaving, the gang bump into a brother of Andy and Mandy that Susan didn't mention. He says that he's working on a science project.
   
The gang head into the city center, but they are followed by the Mystery Machine, which attacks them, glowing eerie green lights and playing spooky music riffs. Luckily, the gang manage to escape. They find a cab and head towards the university where [[Randy Dinwiddie|Randy]] is working. He explains that he's working with animatronic mechanisms, that allow him to control anything wireless.
+
The gang head into the city center, but they are followed by the Mystery Machine, which attacks them, glowing eerie green lights and playing spooky music riffs. Luckily, the gang manage to escape. They find a cab and head towards the university where [[Randy Dinwiddie|Randy]] is working. He explains that he's working with animatronic mechanisms, that allow him to control anything wirelessly.
   
 
Seeing that Murph seems the only person capable of helping them, they go back to the garage and find a 'private' back room, which happens to be filled with Mystery Kids merchandise and videos. When putting one of the films on, it talks about how Flash Flannigan disappeared and how a flower appears on his gravestone. The gang decide to investigate the graveyard.
 
Seeing that Murph seems the only person capable of helping them, they go back to the garage and find a 'private' back room, which happens to be filled with Mystery Kids merchandise and videos. When putting one of the films on, it talks about how Flash Flannigan disappeared and how a flower appears on his gravestone. The gang decide to investigate the graveyard.
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When the Mystery Machine is kept in custody with the police, the gang head to see the mystery kids prepare for their show. Murph happens to be there. [[Velma Dinkley|Velma]] decides to hold a seance and [[Daphne Blake|Daphne]] improvises by pretending to call to Flash in the spirit world. The Mystery Machine coincidentally arrives, to Daphne's surprise. Velma has a plan ready though and drops a lead-lined cover over the van, meaning that wireless control doesn't work. When they pull back the table cloth, the culprit turns out to be Susan Dinwiddie who had been controlling the machine using a wireless control, which she learned while helping Randy with his homework.
 
When the Mystery Machine is kept in custody with the police, the gang head to see the mystery kids prepare for their show. Murph happens to be there. [[Velma Dinkley|Velma]] decides to hold a seance and [[Daphne Blake|Daphne]] improvises by pretending to call to Flash in the spirit world. The Mystery Machine coincidentally arrives, to Daphne's surprise. Velma has a plan ready though and drops a lead-lined cover over the van, meaning that wireless control doesn't work. When they pull back the table cloth, the culprit turns out to be Susan Dinwiddie who had been controlling the machine using a wireless control, which she learned while helping Randy with his homework.
   
It turns out that she only wanted the Mystery Kids to return to fame. Andy and Mandy disagree, and then drop their instruments and join Randy. Murph makes an appearance and offers another price for the Mystery Machine. Once again, the gang refuses.
+
It turns out that she only wanted the Mystery Kids to return to fame. Andy and Mandy disagree, and then drop their instruments and join Randy. Murph offers another price for the Mystery Machine. Once again, the gang refuses.
  +
  +
The gang heads to a drive-in movie theater to celebrate getting their Mystery Machine back. Just then, the gang thinks the van is haunted again and run off, when it's actually driven by Scooby.
   
 
==Cast and characters==
 
==Cast and characters==
Line 94: Line 96:
 
|-
 
|-
 
| [[Murph]]
 
| [[Murph]]
| The Mystery Machine started acting 'funny' after he gave it a tune up; he is a big fan of the Mystery Kids and wants to buy the Mystery Machine.
+
| The Mystery Machine started acting 'funny' after he gave it a tune up. He is a big fan of the Mystery Kids and wants to buy the Mystery Machine.
 
|-
 
|-
 
| [[Randy Dinwiddie]]
 
| [[Randy Dinwiddie]]
| He is bitter because of being neglected by his mother, he working with animatronic mechanisms, that allow him to control anything.
+
| He is bitter because of being neglected by his mother. He's working with animatronic mechanisms, that allow him to control anything.
 
|-
 
|-
 
| [[Andy Dinwiddie|Andy]] & [[Mandy Dinwiddie]]
 
| [[Andy Dinwiddie|Andy]] & [[Mandy Dinwiddie]]
Line 124: Line 126:
   
 
==Notes/trivia==
 
==Notes/trivia==
  +
* This episode alone is a clear example of ''Scooby-Doo'' being in the 21st century with modern updates of certain elements seen in the [[Scooby-Doo, Where Are You!|original series]]:
* The Dinwiddies seem to be a parody of the [[wikipedia:en:Partridge Family|Partridge Family]] or the Von Trapp family.
 
  +
** Like in ''[[What a Night for a Knight]]'', the episode begins with Scooby and [[Shaggy Rogers|Shaggy]] walking home from the movies, with the latter complaining how late it is because the former had to see a dog movie twice in a row. Last time it was about a forest ranger-type dog and this one is about a space dog. Another difference is they're actually seen leaving the theater downtown as opposed to walking in the woods.
  +
** The gang seem to spend their evenings at a smoothie shop, instead of a malt shop.
  +
** [[Velma Dinkley|Velma]] prominently carries around a laptop for research.
  +
** The gang solving a mystery in an ambiguous local setting.
  +
* The [[Dinwiddies]] seem to be a parody of the ''[[wikipedia:en:Partridge Family|Partridge Family]]'' or the Von Trapp family. [[Susan Dinwiddie|Susan]], their mother, sounds somewhat like the animated Mrs. Partridge from a [http://en.wikipedia.org/wiki/Partridge_Family_2200_A.D. 70's ''Partridge Family'' cartoon], who was voiced by [[Joan Gerber]], and not Shirley Jones (though she did voice the very first episode).
 
* A car that drives by itself and attacks may be a reference to the Steven King book and movie, ''Christine''. Another movie called ''Super Hybrid'' also uses a similar concept to this episode.
 
* A car that drives by itself and attacks may be a reference to the Steven King book and movie, ''Christine''. Another movie called ''Super Hybrid'' also uses a similar concept to this episode.
 
* [[Daphne Blake|Daphne]] makes a reference to ''The Wizard of Oz''.
 
* [[Daphne Blake|Daphne]] makes a reference to ''The Wizard of Oz''.
* This is the first (and only) episode in the series history to give a canon backstory to the [[Mystery Machine]]'s history.
+
* This is the first (and only) episode in the series' history to give a canon backstory to the [[Mystery Machine]]'s history.
* This is one of two instances where something connected to the gang becomes a monster, the other being Shaggy in ''[[Big Appetite in Little Tokyo]]''.
 
   
 
===Animation mistakes and/or technical glitches===
 
===Animation mistakes and/or technical glitches===
  +
* Just before the Mystery Machine cornered the gang in the ally, the top and bottom colours changed over for a second.
* None known.
 
  +
* Just after Shaggy is caught, the doors are fully blue, but when the Mystery Machine drives off, the bottom of the doors are green.
  +
* As Shaggy and [[Scooby-Doo|Scooby]] were being chased on the stage the spare tire that had fallen off when The Mystery Machine crashed into an alleyway wall returns for a few seconds.
  +
* When the Mystery Machine arrives at Daphne's seance, its roof is green instead of blue.
  +
* Twice towards the end, the Mystery Machine is green instead of blue.
   
 
===Inconsistencies/continuity errors and/or goofs/oddities===
 
===Inconsistencies/continuity errors and/or goofs/oddities===
  +
* The animation is different in the episode compared to rest of the entire series.
* None known.
 
  +
* The entire episode is very localized so it must be set in [[Coolsville]], but later in ''[[A Scooby-Doo Valentine]]'' it was made into a big deal about [[Mystery Inc.|them]] coming back home for a break. It was also implied that it had been a quite a long while since they had been in Coolsville due to the reaction of [[Officer McBride|the officer]] in charge who didn't want the "famous Scooby Gang" taking over a case, a likely reference to the many mysteries they solved in ''[[A Pup Named Scooby-Doo]]'' (and any place else that was local) before they traveled around the world.
  +
** Of course it's also incredibly convenient that the [[Dinwiddies]]' live in the same area.
  +
* The way the episode opens up, [[Scooby-Doo|Scooby]] and [[Shaggy Rogers|Shaggy]] awkardly look like they're walking past the movie theater instead of actually walking ''out'' of it.
  +
* Mystery Machine didn't need to drive right next to Shaggy for him to realize [[Fred Jones|Fred]] wasn't driving since it was already pretty close beforehand.
  +
* It's pretty presumptuous of Shaggy to think Fred would give them a lift when he was in the smoothie shop and may or may not have known where the guys were. Although he assumed that the rest of the gang would be in the smoothie shop.
  +
* [[Velma Dinkley|Velma]] seems to carry her laptop around just so there can eventually get the scene of it being crushed by the Mystery Machine. Only when it is crushed, papers fly out as if it's a briefcase exploding.
  +
* [[Andy Dinwiddie|Andy]] and [[Mandy Dinwiddie|Mandy]] may have made things better with [[Randy Dinwiddie|Randy]], but [[Susan Dinwiddie|his mother]] didn't especially after the only quality time they spent together was when she was only using him to gain the knowledge she needed to cause mayhem and get publicity for his siblings.
  +
  +
==In other languages==
  +
{| class="wikitable"
  +
! Language
  +
! Name
  +
! Meaning
  +
|-
  +
| '''Greek'''
  +
| Το Μυστήριο Αυτοκίνητο Τρελάθηκε
  +
| The Mystery Car Went Mad
  +
|}
   
 
==Home media==
 
==Home media==
Line 140: Line 168:
 
* ''[[What's New, Scooby-Doo?: Volume 2 - Safari, So Goodi! (DVD)|What's New, Scooby-Doo?: Volume 2 - Safari, So Goodi!]]'' DVD.
 
* ''[[What's New, Scooby-Doo?: Volume 2 - Safari, So Goodi! (DVD)|What's New, Scooby-Doo?: Volume 2 - Safari, So Goodi!]]'' DVD.
 
* ''[[What's New, Scooby-Doo?: Complete 1st Season]]'' DVD set released February 20, 2007.
 
* ''[[What's New, Scooby-Doo?: Complete 1st Season]]'' DVD set released February 20, 2007.
  +
* ''[[Scooby-Doo! Mystery in Motion]]'' DVD released June 11, 2012.
   
 
==Quotes==
 
==Quotes==
Line 148: Line 177:
 
{{Episode Nav
 
{{Episode Nav
 
| before= ''[[Big Scare in the Big Easy]]''
 
| before= ''[[Big Scare in the Big Easy]]''
| season= [[What's New, Scooby-Doo? season 1|''What's New, Scooby-Doo?''<br/>Season 1]]
+
| season= ''[[What's New, Scooby-Doo?]]''<br/>[[What's New, Scooby-Doo? season 1|Season 1]]
 
| after= ''[[Riva Ras Regas]]''
 
| after= ''[[Riva Ras Regas]]''
 
}}
 
}}
  +
  +
{{DEFAULTSORT:{{PAGENAME}}}}
 
[[Category:What's New, Scooby-Doo? season 1 episodes]]
 
[[Category:What's New, Scooby-Doo? season 1 episodes]]

Revision as of 07:28, 4 October 2014

It's Mean, It's Green, It's the Mystery Machine is the fifth episode of the first season of What's New, Scooby-Doo?.

Premise

When Scooby, Shaggy and the rest of the gang are chased by their van, the Mystery Machine, when it goes "rogue", they must get to the bottom of the mystery before someone gets hurt.

Synopsis

Shaggy and Scooby are strolling down a street, when their van, the Mystery Machine, suddenly comes to life. At first they think it's Fred giving them a lift, but they quickly realize that nobody is driving. The van turns around and plays a spooky music riff. The two run for their lives.

The rest of the gang are having drinks when the other two burst in hysterically. They claim that the Mystery Machine is chasing after them. They go and investigate and find that the van isn't moving and still waiting in the same spot. But then, while Fred is driving, it suddenly takes over and they head straight towards a road barrier and almost crash until Scooby releases an installed parachute. They thankfully stop before colliding with the barrier.

They go to see Murph, a mechanic, who seems keen on buying the van for a reasonable price. The gang refuse. Abruptly and without notice, the van pulls out of the garage and drives away with oil leaking onto the road. The gang follow this trail of oil and it leads them to a house. They knock on the door and a woman answers. She turns out to be the mother of the Mystery Kids, Andy and Mandy Dinwiddie. She seems keen on bringing them back to life in the music world. The kids don't seem so enthusiastic.

The gang are told by the Kids and their mother about Flash Flannigan, their late pianist who stormed off stage during a performance. They say he went to 'Rock and Roll Heaven'. When leaving, the gang bump into a brother of Andy and Mandy that Susan didn't mention. He says that he's working on a science project.

The gang head into the city center, but they are followed by the Mystery Machine, which attacks them, glowing eerie green lights and playing spooky music riffs. Luckily, the gang manage to escape. They find a cab and head towards the university where Randy is working. He explains that he's working with animatronic mechanisms, that allow him to control anything wirelessly.

Seeing that Murph seems the only person capable of helping them, they go back to the garage and find a 'private' back room, which happens to be filled with Mystery Kids merchandise and videos. When putting one of the films on, it talks about how Flash Flannigan disappeared and how a flower appears on his gravestone. The gang decide to investigate the graveyard.

When there, they see Andy and Mandy kneeling next to the grave of their friend. Fred suspects something. The Mystery Machine suddenly arrives and starts chasing the gang, until it finally nets Shaggy with the doors. On their scooters, the gang chase the van down the wrong side of the motorway. The Mystery Machine stops and a policeman gives Shaggy and Fred a warning for the trouble caused.

When the Mystery Machine is kept in custody with the police, the gang head to see the mystery kids prepare for their show. Murph happens to be there. Velma decides to hold a seance and Daphne improvises by pretending to call to Flash in the spirit world. The Mystery Machine coincidentally arrives, to Daphne's surprise. Velma has a plan ready though and drops a lead-lined cover over the van, meaning that wireless control doesn't work. When they pull back the table cloth, the culprit turns out to be Susan Dinwiddie who had been controlling the machine using a wireless control, which she learned while helping Randy with his homework.

It turns out that she only wanted the Mystery Kids to return to fame. Andy and Mandy disagree, and then drop their instruments and join Randy. Murph offers another price for the Mystery Machine. Once again, the gang refuses.

The gang heads to a drive-in movie theater to celebrate getting their Mystery Machine back. Just then, the gang thinks the van is haunted again and run off, when it's actually driven by Scooby.

Cast and characters

Actor Character
Frank Welker Scooby-Doo
Fred Jones
Casey Kasem Shaggy Rogers
Mindy Cohn Velma Dinkley
Grey DeLisle Daphne Blake
Roger Rose Narrator
Policeman
Kath Soucie Susan Dinwiddie
Beng Spies Murph
Randy Dinwiddie
Lauren Tom Mandy Dinwiddie
Larc Spies Andy Dinwiddie
Non-speaking roles
Flash Flannigan (flashback)

Songs

Song Credits Performed by
"2 Cute 2 4-Get" Written by Rich Dickerson, Gigi Meroni & Jim Krieg Performed by Maria Carmen Diaz (as the Mystery Kids)
"I'd Do Anything" Credits Performed by Simple Plan

Villains

Suspects

Suspect Motive/reason
Murph The Mystery Machine started acting 'funny' after he gave it a tune up. He is a big fan of the Mystery Kids and wants to buy the Mystery Machine.
Randy Dinwiddie He is bitter because of being neglected by his mother. He's working with animatronic mechanisms, that allow him to control anything.
Andy & Mandy Dinwiddie To get out of the music industry.
Flash Flannigan It is believed his ghost had possessed the Mystery Machine.

Culprits

Culprit Motive/reason
Susan Dinwiddie controlled the Mystery Machine Did it to get attention for the Mystery Kids.

Locations

Notes/trivia

  • This episode alone is a clear example of Scooby-Doo being in the 21st century with modern updates of certain elements seen in the original series:
    • Like in What a Night for a Knight, the episode begins with Scooby and Shaggy walking home from the movies, with the latter complaining how late it is because the former had to see a dog movie twice in a row. Last time it was about a forest ranger-type dog and this one is about a space dog. Another difference is they're actually seen leaving the theater downtown as opposed to walking in the woods.
    • The gang seem to spend their evenings at a smoothie shop, instead of a malt shop.
    • Velma prominently carries around a laptop for research.
    • The gang solving a mystery in an ambiguous local setting.
  • The Dinwiddies seem to be a parody of the Partridge Family or the Von Trapp family. Susan, their mother, sounds somewhat like the animated Mrs. Partridge from a 70's Partridge Family cartoon, who was voiced by Joan Gerber, and not Shirley Jones (though she did voice the very first episode).
  • A car that drives by itself and attacks may be a reference to the Steven King book and movie, Christine. Another movie called Super Hybrid also uses a similar concept to this episode.
  • Daphne makes a reference to The Wizard of Oz.
  • This is the first (and only) episode in the series' history to give a canon backstory to the Mystery Machine's history.

Animation mistakes and/or technical glitches

  • Just before the Mystery Machine cornered the gang in the ally, the top and bottom colours changed over for a second.
  • Just after Shaggy is caught, the doors are fully blue, but when the Mystery Machine drives off, the bottom of the doors are green.
  • As Shaggy and Scooby were being chased on the stage the spare tire that had fallen off when The Mystery Machine crashed into an alleyway wall returns for a few seconds.
  • When the Mystery Machine arrives at Daphne's seance, its roof is green instead of blue.
  • Twice towards the end, the Mystery Machine is green instead of blue.

Inconsistencies/continuity errors and/or goofs/oddities

  • The animation is different in the episode compared to rest of the entire series.
  • The entire episode is very localized so it must be set in Coolsville, but later in A Scooby-Doo Valentine it was made into a big deal about them coming back home for a break. It was also implied that it had been a quite a long while since they had been in Coolsville due to the reaction of the officer in charge who didn't want the "famous Scooby Gang" taking over a case, a likely reference to the many mysteries they solved in A Pup Named Scooby-Doo (and any place else that was local) before they traveled around the world.
    • Of course it's also incredibly convenient that the Dinwiddies' live in the same area.
  • The way the episode opens up, Scooby and Shaggy awkardly look like they're walking past the movie theater instead of actually walking out of it.
  • Mystery Machine didn't need to drive right next to Shaggy for him to realize Fred wasn't driving since it was already pretty close beforehand.
  • It's pretty presumptuous of Shaggy to think Fred would give them a lift when he was in the smoothie shop and may or may not have known where the guys were. Although he assumed that the rest of the gang would be in the smoothie shop.
  • Velma seems to carry her laptop around just so there can eventually get the scene of it being crushed by the Mystery Machine. Only when it is crushed, papers fly out as if it's a briefcase exploding.
  • Andy and Mandy may have made things better with Randy, but his mother didn't especially after the only quality time they spent together was when she was only using him to gain the knowledge she needed to cause mayhem and get publicity for his siblings.

In other languages

Language Name Meaning
Greek Το Μυστήριο Αυτοκίνητο Τρελάθηκε The Mystery Car Went Mad

Home media

Quotes

"We really need to find a new mode of transport, all this walking is for the birds!"

- Shaggy


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Big Scare in the Big Easy {{{series}}} Riva Ras Regas