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Jeepers, It's the Creeper

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Jeepers, It's the Creeper
Jeepers, It's The Creeper title card
Scooby-Doo, Where Are You!
Details
Episode 204
Airdate October 3, 1970
Written By Larz Bourne
Tom Dagenais
Bill Lutz
Directed By Joseph Barbera
William Hanna
Chronology
Previous Episode Scooby's Night with a Frozen Fright
Next Episode The Haunted House Hang-Up

Jeepers, It's The Creeper is the fourth episode of the second season of Scooby-Doo, Where Are You!, and the twenty-first episode overall in the series.

Premise

A school dance at a rural barn is disrupted by the Creeper, a zombie-like figure who has been seen robbing banks at night in town. The gang searches the woods and countryside for clues, with being chased by The Creeper, and encountering an eccentric old hermit who wants their company.

Synopsis

A bank guard driving through the evening countryside stops to move a log out of the road; from out of the bushes a green-faced, monstrous figure rises and stalks him.

Meanwhile, the team is on its way to their school's barn dance. They happen upon the scene of the bank guard's accident. He has been knocked out and his car ransacked. The guard regains consciousness long enough to thrust a blank piece of paper at Freddy and mutter "the flame will tell... the Creeper!" The gang take the guard to the nearby house of Mr. Carswell, the bank's president, who explains that the Creeper is a phantom who has been robbing the bank. He agrees to look after the guard and sends the kids along to the dance.

At the barn dance, everyone's having fun until the lights go out; not wanting to dance in the spooky barn, everyone drives off to the Malt Shop, except for the team who stay behind to clean up. But as Shaggy and Scooby are taking the garbage outside they run into the Creeper, who demands the "paper" of them. The Creeper chases the kids about the countryside; Freddy, Daphne and Velma wind up in a ditch with a horse and cart, while Scooby and Shaggy crash into a hen-house. After the Creeper leaves, Shaggy and Scooby start to go too, but a baby chick hatches and immediately attaches itself to Scooby. Meanwhile, Freddy and the girls have found a car hidden in the bushes; it has no identification papers, but they find torn-up photograph negatives on the floorboards.

After running into Shaggy and Scooby (still fleeing the Creeper) they find some footprints which lead to a rope bridge spanning and chasm and plunging into a cave. The cave is the home to the "hermit of the hills" (whose cooking disgusts even Shaggy and Scooby). They escape from the hermit (who is all-too-eager for their company) and make their way back to the Mystery Machine, only to find the Creeper waiting behind the wheel for them. The Creeper chases them; everyone (except Scooby) falls into the hay-bale-making machine, leaving the Creeper (and the rest of the gang) neatly bundled up.

The Creeper is unmasked as Mr. Carswell, who had been robbing his own bank and using the Creeper disguise to throw people off track. But the security guard had installed a camera that caught Carswell in the act, and so Carswell had acted to silence the guard. The blank paper was actually a photograph (activated by heat) that showed Carswell looting the safe.

Cast and characters

Actor Character
Don Messick Scooby-Doo
Bank guard
Chick
Casey Kasem Shaggy Rogers
Mr. Carswell
Sheriff
Frank Welker Fred Jones
Hermit of the Hills
Heather North Daphne Blake
Nicole Jaffe Velma Dinkley
John Stephenson The Creeper
Actor(s) Party goers
Actor Male party goer
Actor Horse 1
Actor Horse 2
Actor Hens in barn
Actor Pig
Actor Chicks
Non-speaking roles
Hens in chicken coop
Woman outside bank (flashback)

Songs

Song Credits Performed by
"Daydreamin'" Written credits by Danny Janssen and Sue Steward Austin Roberts

Villains

  • The Creeper/Mr. Carswell

Suspects

Suspect Motive/reason
Hermit of the Hills The gang believed the track of footprints they were following which led to the Hermit of the Hills's cave belonged to the Creeper.

Culprits

Culprit Motive/reason
Mr. Carswell as the Creeper To rob money from his bank.

Locations

Notes/trivia

  • The Scooby-Doo! Mystery Incorporated episode, The Legend Of Alice May, has its own version of this episode.
  • The episode's title is a play on the popular 1938 jazz-song Jeepers Creepers.
  • The physical violence in this episode should be noted: The Creeper/Mr. Carswell attacks the bank guard (off-screen) and leaves him unconscious in the middle of the road (only to later tie him up and dump him in the basement); Shaggy and Scooby accidentally knock Velma to the ground, Scooby kicks the Creeper twice, Velma kicks the Creeper in the knee, Shaggy whacks his head on a wooden pole, Shaggy, Scooby and the Creeper all hit themselves on the rake in the barn, the wagon Fred and the girls are in crashes down a cliff and the wagon lands on top of them, Fred, Daphne, and Velma jump Shaggy and Scooby thinking that they're the Creeper and beat them up, and last but not least the gang and the Creeper fight inside the hay before Scooby bounds them into hay bails.
  • This episode was one of four Scooby-Doo, Where Are You! episodes, (the other three being A Clue For Scooby Doo, Hassle in the Castle, and The Backstage Rage), that were selected for the 1998 VHS Scooby-Doo's Greatest Mysteries by being voted "Most Popular" by the fans.

Animation mistakes and/or technical glitches

  • In one scene, Mr. Carswell's left leg is not drawn in the animation.
  • When Fred says they can finally get to the Malt Shop, Daphne's scarf is purple instead of green.

Inconsistencies/continuity errors and/or goofs/oddities

  • This episode is poorly executed:
    • Why would the bank guard have Mr. Carswell's personal address? In case he needs it? It's possible he saw the evidence on the photo of him stealing the money and he hastily rushed straight to Mr. Carswell's which would leave him in a vulnerable position due to Mr. Carswell's voilent temperament (and proved true when he ended up locking him in the basement) instead of going straight to police. But if he had just found out that the security camera took a picture and wanted to tell Mr. Carswell right away it would have still left him in the same danger.
    • Mr. Carswell's address also seems to have been written in to get the gang there to create the mystery otherwise they would've just had to wait for him to come to and reveal it himself, with the police just going to his home and arresting him there.
    • The guard must have some serious trust issues if he didn't tell the bank president about setting up the security camera. Either that or he had forgot to say or wasn't his top priority which still makes him unreliable. If he had been told immediately, Mr. Carswell could've worn his Creeper costume from the start and avoided the whole situation although he might've still been caught changing and doing it during the night would've have made him harder to find.
    • It's unknown how long Mr. Carswell robbed from his bank. It was apparently long enough to get the story out of it, but exposition at the end neither implies the one day (which might make it slightly more plausible for Mr. Carswell not knowing about the camera and hastily having the need to violently knock him out and ransack his car) or more.
    • Mr. Carswell should have been more alert to the mysterious paper that the guard was so concerned about. If he had he could've asked for the paper from the gang because it was of the bank's matter, but of course that would've removed them from the mystery.
    • If the bank had been robbed for a few days one would wonder if they had more guards on duty at night. That's if they wanted to be there when a so-called phantom would be.
      • Following on from that, if the public was already aware of the Creeper then it makes one wonder what the woman was doing just standing alone outside the bank at night. Even if she hadn't heard reports of it, when she does see the Creeper, she's barely alarmed and just watches him walk away. Granted it's from the back, but that doesn't hide the features from the back of a creepy-looking hunchbacked figure.
  • When the outside of the barn is first seen there are no cars parked, but the next time it is when the teens prepare to leave for the malt shop the Mystery Machine and three other cars are parked right at the front, facing away from the barn.
  • Due to its size the incriminating photograph is always referred to as "paper".
  • When the photo reveals Mr. Carswell stealing from the safe, Fred calls him the Creeper. While that's true it's still not who's shown.
  • With the case wrapped up, the gang are ready to join their friends at the malt shop, and if the episode went any longer it would've been shown, but they're a little presumptuous that they would still be there since it was already dark when the party at the barn started and it would've been even later by the time they got there as the case would've at least taken a couple of hours. There's nothing to say that the party didn't go on for hours after especially if Daylight Savings are involved and the gang seem to have no concept of time as they're usually at the malt shop in the evenings anyway, like in the previous episode and in A Pup Named Scooby-Doo they can spend all night solving a mystery as in The Sludge Monster From The Earth's Core and Night of the Living Burger.

In other languages

Language Name Meaning
Greek Βοήθεια, ο Ανατριχίλας! Help, the Creeper!
Polish Tajemniczy złodziej w banku The mysterious thief in the bank

Home media

Quotes

External links

  • Buy from iTunes (US)


Previous Episode:
Scooby's Night with a Frozen Fright
Scooby-Doo, Where Are You! Season 2
Next Episode:
The Haunted House Hang-Up

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