John Simms's henchman

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John Simms's henchman
John Simms's henchman
Vital Statistics
Species Human
Gender Male
Hair color Light brown
Eye color Black
Other Statistics
Occupation Henchman (incarcerated)
Affiliation John Simms
Production Details
First appearance SDWAY: A Tiki Scare is No Fair
Played by John Stephenson[Note 1]

John Simms's henchman operated the Mano Tiki Tia robot and also was the Witch Doctor when he had to be.

Physical appearance

He is a Caucasian male with light brown hair. He wears a light blue shirt and blue pants.


He was obedient in carrying out Simms's orders. He was silent when caught, but that could've been from being dazed and/or exhausted from being inside Mano Tiki Tia while it tipped over after falling into the trap pit.


Scooby-Doo, Where Are You!

Season two

Witch Doctor (Simms's henchman)

The henchman as the Witch Doctor.

He and his boss wanted to scare people away so they wouldn't discover their pearl poaching operation. He posed as the Witch Doctor at the luau to warn people to stay away and fabricate an alibi for Simms. He then posed as Mano Tiki Tia while Simms took over as the Witch Doctor.[1]



  • The henchman as the Witch Doctor should've made it clearer to which village was to be stayed away from because it's not the village Scooby and Shaggy had the luau on, it was the one with the secret underwater cavern, which would make more sense since that was the village Shaggy was talking about going to with the gang right before he made his warning. This perhaps is due to the writing, but an in-universe explanation could be the mistake of the henchman himself.
  • The henchman seems to pop out Mano Tiki Tia, despite the fact it looked perfectly intact, which itself would seem impossible to happen. One reason could be he stuck out due to being dazed and/or exhausted from Mano Tiki Tia tipping over and falling into the pit.


  1. as the Witch Doctor only


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