|This needs a stretch.|
|Release date||April 2003|
|Part of||Scooby-Doo! #69|
|Previous||The Creepy Cruise|
Mystery Inc investigates a Seattle neighborhood that is being haunted. It seems that the neighborhood was destroyed by a flood in 1889 and built over. Now, the Mayor is planning to build new apartments on the site but the ghosts of the original owners have come back to claim the land. The gang traps the ghosts to find out it is the county clerk and a few phony descendants who are trying to get the land with fake documents so they can sell it back to the city for a profit.
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- Deputy Mayor Lenord (single appearance)
- Land-Grabbing Ghosts (single appearance)(disguise)/
- Elisha Potts (single appearance)(flashback only)
- Grocery store
- City Hall (flashback only)
- Web (Internet) Cafe
- Norris Construction yard
- Old Seattle
- Matheson Street
- Hat store
- Irene's Notions and Curiosities
- Sweet Shoppe
- Old house
- Matheson Street
- The Mystery Machine
|Deputy Mayor Leonard||He knew all about the land-grabbing ghosts and that they were putting the redevelopment of the old neighborhood in jeopardy.|
|Mr. Frobish||He claimed to have found the actual documents which proving the claim of the land-grabbing ghosts.|
|Mrs. Potts||As a decendant of Elisha Potts she benefitted from the ghosts trying to stop the redevelopment of the old neighborhood.|
|Other townsfolk||As decendants of the ghosts they also benefitted from them trying to stop the redevelopment of the old neighborhood.|
|Mr. Frobish, Mrs. Potts and the other townsfolk as the Land-Grabbing Ghosts||To get the land with fake documents so they can sell it back to the city for a Profit.|
Two brilliant mysteries can be found in this issue of Scooby-Doo. In "Land-Grabbing Ghosts" the milieu of Kolchak: the Night Strangler becomes the underground center of exploration. However, the setting merely provides interesting window dressing and slug-trappings; the slimy creatures seem to be everywhere.
Alex Simmons more openly engages the gang in a real-estate swindle, but one must pay extremely close attention to the artwork and the dialogue in order to solve this puzzle. Whodunnit isn't as important as how the gang solves the crime.