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Museum Mayhem is the fourth of five stories in Scooby-Doo! #122 by DC Comics. It was preceded by What Are You Afraid Of? and followed by Flour Power.

Premise

The gang is called in to rid the local museum of some ghost knights who are scaring away all the toursts. The museum director tells the gang that the last curator quit because of the ghosts, while working late. It will take a whole lot of accidental messing up in the armor room, and a big accidental sneeze by Scooby-Doo, and a huge accidental crash in the Egyptian room, before the gang gets to the bottom of this mystery.

Synopsis

Insert details here.

Characters

Main characters:

Supporting characters:

Villains:

Other characters:

  • Museum visitors (only appearance)(miscellaneous speaking)

Locations

  • Museum
    • Armor room
    • Egyptian room

Objects

  • TBA

Vehicles

  • TBA

Suspects

Suspect Motive/reason
Gracen He was suspiciously spying on the gang from around the corner as they looked for clues in the armor room.

Culprits

Culprit Motive/reason
Gracen, using a secret hologram switch box hidden in the Egyptain room to activate holograms of the Ghost Knights He had found the treasure hidden in the Egyptian Room, and he was trying to get the map to it out of the coffin in that room.

Notes/trivia

  • TBA

Reprints

  • Scooby-Doo! Where Are You? #35 (July 2013).

Reception

"An enigma can be found in Darryl Taylor's and Kravitz Doth's musuem[sic] piece. The story's short, and the identity of the villain isn't a mystery, but Taylor's and Doth's characterization of Mystery Inc. gives the short its punch. Robert Pope and Scott McCrae are on hand to keep everyone on their best artistic behavior and add detail to Egyptian backdrops as well as technological spookery."[1]

Quotes


References

  1. Ray Tate in Firing Line Reviews
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