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Phantom (Hassle in the Castle)

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Phantom (Hassle in the Castle)
Phantom (Hassle in the Castle)
Vital Statistics
Gender Male
Hair color None
Eye color None
Other Statistics
Identity Bluestone the Great
Reason To search for treasure
Powers and abilites Intangibility
Production Details
First appearance SDWAY: Hassle in the Castle
Played by Hal Smith

The Phantom was the disguise of ex-magician Bluestone the Great.

Physical appearance

The phantom basically looks like a classic ghost. A translucent white sheet with eyeholes.

Personality

Insert details here.

Powers and abilities

  • Intangibility - He used a mirror to create an intangible image.

History

Scooby-Doo, Where Are You!

Season one

Hassle2

Ghost.

Bluestone the Great unmasked

Bluestone the Great unmasked.

The gang are out on a fishing expedition but have become lost in the fog. Their boat runs around on Haunted Isle, the location of the Vasquez Castle, an old pirate fortress. On their way to the castle to find help, they find a threatening note warning them to leave. Inside the castle, they contemplate the portrait of Vasquez the pirate; Daphne falls through a trapdoor; and the rest of the gang flees in a panic when a cackling laugh breaks out. The rest of the gang tries to find Daphne, but Scooby and Shaggy become separated from Fred and Daphne and meet up with a talking skull. A panicked Shaggy idly asks for a calm-inducing ham sandwich, and the sandwich materializes out of mid-air. Fleeing again, Scooby and Shaggy find Daphne and Fred and Velma, and the full gang is then threatened by the Phantom, a billowing, sheet-wrapped figure. Fred, Shaggy and Scooby try to tackle the apparition, but they pass right through it; the Phantom then disappears through a wall. Even Velma thinks that they must have stumbled onto a genuine haunting.

Daphne discovers a giant key engraved with the message "Second Passage of The Old Bell." They deduce that this must refer to a book, and they find The Old Bell in the castle library; the second passage in the book refers to "catacombs." Beneath the castle they find a room stocked with magician's props. The Phantom appears, spreading panic; for a moment it looks as though Shaggy is being sawn in half before it is revealed as a trick. Fred, Daphne and Scooby try fleeing on a magic carpet. When they all regroup after losing the Phantom, they resolve to catch the Phantom; to that end, they send Scooby (dressed up in a hat, trench coat and mustache) out to lure the Phantom into a trap. He brings the Phantom in but lands in the trap himself. Fortunately, he falls out of the trap, catching the Phantom, who is unmasked as Bluestone the Great, a magician-turned-crook wanted in six states. Bluestone was searching for the Vasquez treasure and using his magic tricks to frighten snoopers away. (Hassle in the Castle)

Appearances

Other versions

Scooby-Doo! Night of 100 Frights

The phantom appeared as a common villain, called simply "Ghost" and featured in all areas of the game (Mystic Manor, the Haunted Grounds and Smuggler's Cove). It is one of the few villains capable of flying/floating around. The ghost is unusual in that it's the only villain that can't be killed.

Notes/trivia

  • The Phantom is just referred to as "Ghost" in his model sheet.[1]
  • A profile on the Phantom is feature in DC Comics' Scooby-Doo! #74 in the story, Who's Who In Scooby-Doo. It is referred to as the Telescope Ghost, on account of what it was using at the beginning of the episode.
  • It's not explicitly stated, but the Phantom was likely intended to be the ghost of Vasquez.
  • In Scooby-Doo's Haunted Mansion Ride, the Phantom appears as a real ghost scaring riders in the bedroom.

References

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