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Pirate Ship of Fools title card

Pirate Ship of Fools is the fourth and final part in the Horror of the High Seas online serial game.

Premise

Shaggy and Scooby-Doo board the ghostly pirate ship, where they must look for clues, and ultimately figure out how to trap and defeat the ghost pirate.

Synopsis

Once Shaggy and Scooby boarded the ghostly ship, Scooby then says "rats", which Shaggy encourages it. Also, the door to the basement was locked, so they need to obtain a key. Unfortunately, the key was hung on the pole of the Crow's Nest. After obtaining it, Shaggy then unlocks the door. He also discovers that the ghostly green glow was in fact emitted by LED lights that emit green neon light. He insults the ship, but the Ghost Pirate heard it, believing that he was insulted.

After sneaking their way further downstairs, the two then discovered modernized maps instead of old pirate treasure maps. Inside an empty closet were two dive tanks and a scuba mask. Shaggy and Scooby declared that it is time for them to catch the Ghost Pirate, while also suppressing his henchmen. After doing so, they interrogated the Ghost Pirate a few questions, until they found out it was none other than Caroline in disguise. The reason why she dressed herself up as the Ghost Pirate is because so that she can locate Whitebeard's treasure using the cruise ship's hi-tech maps. Shaggy then took a picture, and as a result, Shaggy and Scooby are rewarded as much food as they want. Scooby then scares Shaggy away by using Caroline's diving suit, while also saying his trademark catchphrase, "Scooby-dooby-doo!".

Characters

Main characters:

Supporting characters:

  • None

Villains:

Other characters:

Objects

  • Camera
  • Net
  • Rope
  • Barrel of gunpowder
  • Torch
  • Jolly Roger
  • Axe
  • Oar
  • Key

Vehicles

Cast

Scott Innes Scooby-Doo
Shaggy Rogers

Notes/trivia

  • There are two ways to obtain the key.
    • The first method is: Have Scooby get on the net of crates, make Shaggy pick up a rope and tie it to the end of a cannon, push the cannon into the sea, and Scooby will automatically grab the key. Use the axe on the rope to get Scooby down.
    • The second method is: Slide down to the raft, pick up the oar, and go back up again. Next is use the axe to chop off a piece of rope that is tied to a railing, swing across, use the oar to drop the key from the pole, get down safely, and pick the key up.

See also

External links

  • Play at ScoobyDoo.com

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