Sawmill (The Ozark Witch Switch)

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Sawmill (The Ozark Witch Switch)
Sawmill (Ozark Witch)
Vital Statistics
Type Abandoned sawmill
Other Statistics
Production Details
First appearance TSDS: The Ozark Witch Switch

The old sawmill is an abandoned building in the woods near the Hatfield home.


The Scooby-Doo Show

Season two

The Hatfield family was kidnapped by the Ghost of Witch McCoy and locked up in the old sawmill. One of them managed to make a Morse code sign in the road near the place ("--- .." which meant "SM") to indicate where they were. [1]



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