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Scooby's Night with a Frozen Fright

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Scooby's Night with a Frozen Fright
Scooby's Night With A Frozen Fright title card
Scooby-Doo, Where Are You!
Details
Air date September 26, 1970
Written by Larz Bourne
Tom Dagenais
Bill Lutz
Directed by Joseph Barbera
William Hanna
Cronology
Previous episode Mystery Mask Mix-Up
Next episode Jeepers, It's The Creeper

Scooby's Night With A Frozen Fright is the third episode of the second season of Scooby-Doo, Where Are You!, and the twentieth episode overall in the series.

Premise

Sea-fishing Shaggy catches, of all things, an ancient caveman frozen in a block of ice, which was lost at sea after sliding off of a ship. The kids take the frozen caveman to Oceanland, the local aquarium. When they come back to the aquarium later that night to retrieve Shaggy's fishing pole, they find that the ice has melted and the caveman is now apparently alive and roaming the grounds.

Synopsis

While fishing at the beach, Shaggy snags and pulls ashore a giant block of ice containing a frozen caveman. Velma recognizes it a two million-year-old caveman discovered in the Arctic and washed over the side of research vessel during a storm. The kids take it to Oceanland and leave it with two scientists, Professors Wayne and Ingstrom. After they leave, someone turns a space heater onto the caveman; Ingstrom leaves for the dockside while Wayne remains behind to work on some research notes.

At the Malt Shop, Shaggy remembers that he left his fishing tackle at Oceanland, and the gang returns to pick it up. They find the doors ripped off its hinges, Wayne's torn parka, and the caveman thawed out and missing. The phone is broken, so the kids decide to investigate. They follow giant caveman tracks to the dock, where they see Ingstrom working a strange device and seemingly talking to a porpoise. He takes fright and flees into a shack when he hears Scooby creeping up on him. When Freddy opens the doors to the shack, they discover the angry caveman, who chases them all about Oceanland.

After they escape, Velma finds a map showing the currents off Oceanland and an object anchored offshore. She, Shaggy, and Scooby take a boat out, where they find a fishing boat. They are locked inside it with an ice machine that is churning out giant ice blocks full blast. They escape just before being crushed by the ice, only to find that their boat has been scuttled, so they paddle back to shore on an ice block.

Freddy resolves to catch the caveman and has Shaggy and Scooby (dressed as fish) lure the caveman to a spot where he and the girls can drop a net on him. But Daphne falls, pulling everyone else down into the net. The caveman chases them again but is caught when he falls into the tank holding the giant clam. They pull him out and unmask him as Professor Wayne. Wayne had heard about the loss of the Arctic caveman and has constructed his own frozen caveman at the fishing boat, with the intent of letting it drift down to Oceanland. After its recovery, he melted it and disguised himself as the caveman with the idea of getting rid of Ingstrom and stealing his revolutionary new marine life communicator.

Cast and characters

Actor Character
Don Messick Scooby-Doo
Casey Kasem Shaggy Rogers
Fish
Frank Welker Fred Jones
Dolphin
Seals
Heather North Daphne Blake
Nicole Jaffe Velma Dinkley
John Stephenson Professor Wayne/
Caveman
George A. Robertson Professor Ingstrom
Actor Mother octopus
Actor Sheriff
Non-speaking roles
Baby octopus
Giant turtoises
Whale

Songs

Song Credits Performed by
"7 Days a Week" Written credits by Danny Janssen and Austin Roberts Austin Roberts

Villains

  • Caveman/Prof. Wayne

Suspects

Suspect Motive/reason
Prof. Ingstrom He left Oceanland in a suspicious manner. The gang followed the Caveman's footsteps to where he was working on a strange device.

Culprits

Culprit Motive/reason
Prof. Wayne as the Caveman He wanted to get rid of Prof. Ingstrom and take credit for his marine life communicator.

Locations

Notes/trivia

  • On the Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons DVD release, this episode and the next one, Jeepers, It's the Creeper, are reordered.
  • This episode was included in Cartoon Network's Scooby-Doo! Back to School Marathon (August 10-11, 2013).
  • This is one of the few Scooby-Doo, Where Are You! episodes which begin in broad daylight; the most obvious other example being Decoy for a Dognapper.
  • This episode features two instances where Shaggy physically picks Scooby up and drags him by the collar whilst scared - as opposed to bribing him with a Scooby Snack. The only Scooby Snack used in the episode is actually to prompt an idea, rather than encourage bravery.
  • Fred and Daphne seemed to discover nothing whilst the others were on the boat.

Miscellaneous

  • Scooby Snacks: 1
  • Food: Unspecified meal, two slices of bread and an ice cube.

Animation mistakes and/or technical glitches

  • While Shaggy is fishing, when he says "Scooby", his mouth doesn't move.
  • When Scooby held up a fur parka, it was Prof. Ingstrom's. When the scene moves closer to the parka, it was Prof. Wayne's like it should be.
  • When Shaggy and Scooby draw the others' attention towards the absence of the Caveman, the heater next to the melted block of ice is absent. When they investigate it further, it reappears.
  • When Professor Wayne is arrested, he wasn't wearing his lab-coat and his hands are behind his back, but when the scene switches, he is wearing his lab-coat again and his hands are in front..
  • When Velma says "And that's what gave Professor Wayne the idea for his scheme." It's her voice, but it's Daphne's mouth moving.

Inconsistencies/continuity errors and/or goofs/oddities

  • One would think anthropologists would be better-prepared to study such a find than marine biologists. Unless Oceanland also functions as an anthropology center.
  • Oceanland appears to bbe some sort of Aquarium, obviously open to the public as the Gang are allowed in, yet there are no other visitors.
  • Shaggy leaving his fishing reel at Oceanland is an unconvincing, flimsy excuse to get the gang to return to find the broken "arctic" chamber, since he would have no reason to bring it there to begin with and would've surely packed it into the Mystery Machine before first going there.
  • Professor Wayne is shown turning on the heater, and then the scene pans to show him at his desk, as if he had been sitting there without turning on the heater. If he really did turn it on, he would have to move like lighting to turn it on and reach his desk and look as if he had done nothing.
  • There isn't really any need for stealth when the gang see Ingstrom on the pier. They already discern that he is talking to a fish, and it would be perfectly reasonable to ask him about it rather than being nosy- after all, they have a valid reason for being there, and Ingstrom seemed perfectly willing to talk about it at the end of the episode.
  • Wayne (as the Caveman) somehow moved between the fishing boat and Oceanland extremely quickly and without a visible mode of transportation.

Home media

Quotes

External links

  • Buy from iTunes (US)


Previous Episode:
Mystery Mask Mix-Up
Scooby-Doo, Where Are You! Season 2
Next Episode:
Jeepers, It's The Creeper

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