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Scooby-Doo and the Cyber Chase (film)

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This article is about the film. For other uses, see Scooby-Doo and the Cyber Chase (disambiguation).
Scooby-Doo and the Cyber Chase (film)

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Cyber Chase intertitle card

Details
DTV # 4
Production company Warner Bros. Animation
Distributed by Warner Home Video
Release date October 9, 2001
Run time 84m
Starring Scott Innes
Frank Welker
Grey DeLisle
B.J. Ward
Producers Jean MacCurdy (executive producer)
William Hanna (executive producer)
Joseph Barbera (executive producer)
Davis Doi (supervising producer)
Kathryn Page (associate producer)
Music Louis Febre
Edited by Joe Gall
Written by Mark Turosz
Directed by Jim Stenstrum
Chronology
Previous film Scooby-Doo and the Alien Invaders
Next film Scooby-Doo! and the Legend of the Vampire

Scooby-Doo and the Cyber Chase is the fourth in a series of direct-to-video films based on Hanna-Barbera's Scooby-Doo Saturday morning cartoons. It is recognized as the last "official" Hanna-Barbera production, as Warner Bros. had fully absorbed Hanna-Barbera after the passing of co-founder, William Hanna.

Premise

Mystery Inc. face their most dangerous case yet: Cyber space!

Synopsis

The mystery gang visits their old friend, Eric, at his college. Eric invited them because he made a prize-winning computer game based on their adventures using a high-tech laser. They arrive at the same time a scary beast called the Phantom Virus is causing mayhem. It is established that the monster has been "materialized" from the Phantom Virus which has infected Eric's program and that it can be weakened by using high-powered magnets. The suspects appear to be Eric's teacher, Professor Kaufman; Bill, a fellow student who is a baseball-loving programmer; and a grumpy police officer, Officer Wembley. During one of the Phantom Virus' scare runs, the gang and the virus are beamed into Eric's ten-level video game.

To finish each level, they have to find a box of Scooby Snax.

Level one is set on the moon. The second level is set in Ancient Rome. The third level takes place during prehistoric times. The fourth level takes place under the ocean. The fifth level is set in a backyard. The sixth level takes place in the Samurai era. The seventh takes place in Ancient Egypt. The eighth is set during medieval times. The ninth takes place at the North Pole.

On the tenth level, the gang discover cyber-versions of themselves at a restauraunt. They help the gang deal with the Phantom Virus and the guardians of the last box of 'Scooby Snacks' boxes - which are monsters that the gang had faced before: Jaguaro, Gator Ghoul, the Tar Monster, Old Iron Face, and the Creeper. All of them are real in this game, whereas originally in reality, they were merely people in costumes. The Phantom Virus leads the villains. After a chase through the amusement park, they find the box of Scooby Snacks in the game arcade. Scooby-Doo and his cyber-clone defeat the Phantom Virus, wiping it clean out of the game and existence. Back in their real world the gang, using the Phantom Virus' baseball terms, unmasked his creator as Bill, who had done it out of jealousy towards Eric. Bill confesses that he felt that he deserved to compete in the science fair more than Eric did, especially since he had been going to the college two years longer than Eric had. Bill's arrested by Officer Wembley, and Eric and the gang go to a local restaurant to celebrate their victory.

Characters

Supporting characters:

Villains:

  • Phantom Virus (single appearance)(real and cyber world)(destroyed)
  • Bill McLemore (single appearance)
  • Lion (single appearance)(no lines)
  • Samurai (single appearance)(no lines)(cyber space only)
  • T-Rex (single appearance)(no lines)(cyber space only)
  • Moon Ghosts (single appearance)(no lines)(cyber space only)
  • Skeleton gladiators (single appearance)(no lines)(cyber space only)
  • Old Iron Face (single appearance)(no lines)(cyber space only)
  • Jaguaro (single appearance)(no lines)(cyber space only)
  • Creeper (single appearance)(cyber space only)
  • Gator Ghoul (single appearance)(cyber space only)
  • Tar Monster (single appearance)(no lines)(cyber space only)

Other characters:

Locations

  • University
    • Lab
    • Cafeteria
  • Scooby-Doo and the Cyber Chase video game (cyber space only)
    • The Moon (cyber space only)
    • Roman Empire (cyber space only)
    • Prehistoric era (cyber space only)
    • Ocean floor (cyber space only)
    • Feudal Japan (cyber space only)
    • Ancient Egypt (cyber space only)
    • Medieval Europe (cyber space only)
    • Arctic (cyber space only)
    • City (cyber space only)
      • Malt Shop (cyber space only)
      • CyberLand Boardwalk (cyber space only)
        • CyberLand Batting Cages (cyber space only)
  • Brazil (mentioned)
  • Soda shop

Objects

  • Scooby Snax (real and cyber world)
  • Scooby Snax boxes (real and cyber world)

Vehicles

Suspects

Suspect Motive/reason
Officer Wembley Was the only person with Fred, Daphne, and Velma when they got sent into Cyberspace.
Professor Kaufman Stood to make $250,000 dollars at the science fair.
Bill McLemore The Phantom Virus used baseball terms.

Culprits

Culprit Motive/reason
Bill McLemore created the Phantom Virus Angry about the prof. picking Eric's game over his.

Cast and characters

Actor Character
Scott Innes Scooby-Doo
Cyber Scooby
Shaggy Rogers
Cyber Shaggy
Creeper
Frank Welker Fred Jones
Cyber Fred
Lion
Grey DeLisle Daphne Blake
Cyber Daphne
B.J. Ward Velma Dinkley
Cyber Velma
Joe Alaskey Officer Wembley
Bob Bergen Eric Staufer
Tom Kane Professor Kaufman
Mikey Kelley Bill McLemore
Gary Sturgis Phantom Virus

Songs

Song Credits Performed by
"Scooby-Doo, Where Are You?" Written by David Mook and Ben Raleigh
Produced by Art Hodge
Co-produced by Carter Armtrong
Cindy, Kate & Fred of the B-52's
"Hello Cyberdream" Written and produced
by Richard Lawrence Wolf
David Nicoll
Wes Quave (additional vocals)
"Double Double Joint" Richard Lawrence Wolf

Continuity

Notes/trivia

  • The animation of this direct-to-video movie differs slightly from the three prior released movies, while the style remains the same, the darker shading has been removed leaving a brighter look. After this the film series would go back to a traditional 2-D look for the next two films while returning Fred and Daphne to their original attire (i.e. Fred with his white shirt and ascot, Daphne in her purple skirt, and headband, etc.).
  • It is also the first Scooby-Doo movie to slightly return to the original format where the monster isn't real, though the overall plot still varies significantly from the established formula. In this case, the villain is a venomous computer virus created by someone, so it can be argued that the monster was never considered real. However, since the virus was exactly what it claimed to be, it can also be considered 'real' at the same time. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo and the Goblin King, though at the end of Scooby-Doo! and the Loch Ness Monster, Scooby sees the real monster.
  • This is the first Scooby-Doo direct-to-video movie to have Grey DeLisle as the voice of Daphne (due to the death of Mary Kay Bergman in 1999). However, she does not permanently voice Daphne for all direct-to-video films until Scooby-Doo! And The Loch Ness Monster.
  • This is the last time Scott Innes does the voice of both Shaggy and Scooby as Casey Kasem would re-assume the role of Shaggy for the next film, and Frank Welker was offered the role of Scooby, therefore, Innes was no longer needed. However, Innes would continue to voice the characters in video games and commercials. This is also the last time B.J. Ward voices Velma.
  • This film is dedicated in memory of creator William Hanna who passed away before the movie's release date.
  • Ironically, despite being the creator of the game, Eric Staufer has never been able to beat the video game.
  • In a post-credits scene, the gang reveals what each liked about the game; this is usually removed from television airings.
  • The animation of this direct-to-video movie differs slightly from the three prior released movies, while the style remains the same, the darker shading has been removed leaving a brighter look. After this the film series would go back to a traditional 2-D look for the next two films while returning Fred and Daphne to their original attire (i.e. Fred with his white shirt and ascot; Daphne in her purple skirt, and headband, etc.).
  • Velma is the only character whose cyber double has no relation to an original look of the gang in the past: the only real difference is the three-dimensional look of the real Velma. Ironically though, it's her who points out that they haven't told Eric about "their" change in clothes. The same could be said about Cyber-Scooby, only his fur is darker and wears a red collar.
  • Due to the plot of the film, it would seem logical to release a video game tie-in; it has been the only DTV thus far to have a video game.
  • This is the third time Scooby has dressed up as a blonde nurse, second time as a disguise; the previous times were in the A Pup Named Scooby-Doo episode, A Bicycle Built for Boo!, and the The New Scooby and Scrappy Doo Show episode, Scoobsie.

Miscellaneous

  • A video game based on this film was developed by THQ for the PlayStation and GameBoy Advance.

Animation mistakes and/or technical glitches

  • When Jaguaro falls down the slide and both Scooby and Cyber-Scooby wave good-bye, both of their collars are red and their fur is the same shade of brown Cyber-Scooby's is.
  • In the scene where Jaguaro was walking in the carnival, both Scooby and Cyber-Scooby have their collars blue.
  • When Velma was explaining about finding the box of Scooby Snacks, in the first level, she has Daphne's voice instead of her normal voice.
  • In the scene during "Double Double Joint", when both Velma's run into the petting zoo, followed by Old Iron Face, it clearly states "CYBER AND PETTING ZOO" on a banner behind them. The "L" in CYBERLAND is missing.

Inconsistencies/continuity errors and/or goofs/oddities

  • It could be argued that the Gator Ghoul shouldn't be referred to as a male, since it was a woman. But this is trivial since the game is supposed to make everything about the monsters within the game "real".
  • The Creeper from the original series growled while the one featured in this movie simply states its name in a menacing tone of voice.
  • Interestingly enough, the Creeper is the only villain from the original series, Scooby-Doo, Where Are You!, to appear in this movie; all the others are from The Scooby-Doo Show.
  • It's obvious that Officer Wembley couldn't have beamed the gang into cyberspace because the arm that was shown activating the laser was thin and had a lab coat sleeve over it. Officer Wembley had beefy arms and were bare.

In other languages

Language Name Meaning
Greek Ο Scooby-Doo και ο Κυβερνοχώρος Scooby-Doo and the Cyberspace
Arabic سكوبي دو ومشكلة الليزر Scooby-Doo and the Laser Problem

Home media

Quotes

Cyber Fred: Great work, Scoobs.
(Fred and Cyber Fred appear and Scooby and Cyber Scooby becomes scared)
Cyber Fred: Don't be scared, it's just us.
(Scooby points behind them and the Gator Ghoul is seen)
Gator Ghoul: Roar!


Shaggy: Nice try, Phantom Virus. But you can't fool us.
Scooby and Cyber Scooby: Yeah. (Scooby and Cyber Scooby walk to the Gator Ghoul)
Gator Ghoul: Roar! (Scooby and Cyber Scooby start pulling his head harder and harder, but nothing seems to happen)
Scooby and Cyber Scooby: (struggling) Errrrh. Errh! ERH!
Gator Ghoul: (to Scooby) ROOOOOOOOAR!
Shaggy: Tough time with the mask, guys?
Scooby: H-h-he's real.
Gator Ghoul: (to Cyber Scooby) ROOOOOOOOOOOOOAR!
Daphne: That means that they're all real!


Creeper: Creeper! ROOOAR!
Daphne: Jeepers, it's the Creeper.
Cyber Velma: The what?
Fred: He's one of the villains from our past.
Shaggy: (notices someone else coming) And he's got a pet.
Jaguaro: (Jaguaro appears with the Creeper) ROOAR!
Velma: It's Jaguaro. He's supposed to be in Brazil.

Gallery

Video

Images

External links

  • TBA

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