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Scooby-Dooby doors

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The Scooby-Dooby doors effect is another example of toon physics. Characters being chased through a set of rooms connected to a hallway, or being hunted in a set of containers with no connection at all, can appear in new places without any regard for how they got there. (The term is borrowed from TV Tropes).

Examples

Scooby Dooby doors

In the example here, the Mantis hunted through a set of drawers where he had seen Scooby-Doo and Shaggy Rogers hide themselves. He looked in vain because they kept showing up in different drawers than the one he looked in. Finally, they came out of a closet on the other side of the room, with Shaggy remarking that he had no idea how they did it. They quietly crept away while the Mantis was still looking. (The Creepy Creature of Vulture's Claw)


Scooby-Dooby doors(2)

In this example, the lieutenant and the gang chased the No-Face Zombie through a series of doors with everyone going through different doorways and then coming out another in the same hallway. After this, Fred Jones, Daphne Blake, and Velma Dinkley came out of a door on a forklift and crashed in the No-Faced Zombie. (The No-Face Zombie Chase Case)

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