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Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
Needed: History.

The sitting room is a space between time and dimensions that can be visited in dreams or in a hypnotic trance. It captures the best parts of the personalities of everyone who gets caught up with or corrupted by the cursed treasure of Crystal Cove.

Physical appearance[]

Most of it seems to be rooms and corridors with red curtains and black-and-white-striped floors, but there are doors opening out into time-frozen scenes featuring the mystery-solving groups that were pulled together under the influence of the evil Anunnaki.

Inhabitants[]

Former inhabitants
  • A part of Horatio Kharon had been left behind in the form of a strange talking dancing man until he was released and merged with his physical self thanks to a talisman brought by Mystery Inc.

Visitors[]

History[]

Scooby-Doo! Mystery Incorporated[]

Season two[]

Insert details here.

Appearances[]

Notes/trivia[]

  • It is decorated exactly like the waiting room in Twin Peaks.
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