Shaggy and Scooby are on their way home from a pizzeria and stumble upon a violin case full of cash. Shaggy rounds up the rest of the team and their investigation leads to an abandoned theater where they face a spooky phantom and his puppets and a counterfeiting operation!
Scooby and Shaggy are walking home from a pizzeria when a car rolls by and hits a bump, causing a violin case to fall out of the back window. Shaggy picks up the case and discovers it is full of money. Shaggy goes to call the gang, leaving Scooby to guard the violin case. The same car drives over near Scooby. Suddenly, a poodle dog whining and limping attracts Scooby's attention. Scooby puts down the violin case and heads over to the poodle. Two hands are seen picking up the violin case. The poodle giggles and Scooby turns his head to hide his giggles, and the poodle is raised up and the car drives off. Scooby is confused and also sees that the case has been stolen. When the gang gathers, Scooby explains the whole situation.
The gang searches the area and find a puppet controller with "Pietro's Puppets" written on it. Under the circumstances, the gang deduces this was the work of counterfeiters. So, Mystery Inc. head to Strand Theater, an old abandoned theater where Pietro's Puppets is located. They talk with the doorman who they fool by signing Scooby up for an audition. But Shaggy finds a discarded counterfeit bill, and with the evidence, the gang leaves. But in the van, Velma concludes it was a real dollar. The gang returns and sneaks past the sleeping doorman. The gang splits up and a phantom in a black cape begins to stalk the gang, trying to drop sandbags, and set props onto them. The gang sees the phantom and follow it into a room filled with empty violin cases. They are lured back on stage by the sound of an organ playing and as they get onto the stage, they see the phantom playing the organ. In a second, the phantom disappears. All of a sudden, the gang are attacked by Viking and pirate figures, and the girl poodle shows up and Scooby disables the dog. and they see it is a puppet.
In the dog's stuffing, rests a money-printing case for a 20 dollar bill. They confront the doorman, but he is just a life-size puppet! The gang returns to the room underneath the stage and find a secret room. Inside they find a printing press and the phantom that gives chase. Fred, Daphne, Velma, Shaggy and Scooby go back onto the stage and the pirates and Vikings attack again, but Velma realizes they are just puppets. Scooby spots the phantom working the puppets from a catwalk and corners him on a rope. Freddy pulls another rope, causing the villain to fall into a trap and the phantom is unmasked as Mr. Pietro, who pretended to be the doorman to throw himself off suspicion and was scaring everybody away from the theater so his counterfeit operation would not be discovered.
Cast and characters
- Puppet master/Pietro
|Doorman (Pietro)||He looks suspicious.|
|Pietro as the puppet master||Wanted to scare people away for his counterfiting operation.|
- Velma talks about Mata Hari, a woman known for her powers of seduction.
- This episode was one of four Scooby-Doo, Where Are You! episodes, (the other three being A Clue for Scooby Doo, Hassle in the Castle, and Jeepers, It's The Creeper), that were selected for the 1998 VHS Scooby-Doo's Greatest Mysteries by being voted "Most Popular" by the fans.
- Disguises: None, but Shaggy plays dress up.
- Food: Pizza
- Scooby Snacks: 1
- Zoinks: None
- Adapted into the comic book story "One Spook Too Many" (Gold Key issue #3, September 1970).
Animation mistakes and/or technical glitches
- The pizza is not sliced.
- When Scooby mimes playing the violin, his sclera are missing.
- There are several mistakes with the violin case:
- Shaggy's arms while holding it are reversed in different shots.
- Although Scooby doesn't put it anywhere near a storm drain, it's next to one when the puppeteer picks it up, at which time it's also facing the opposite direction.
- At one point, the mysterious sedan looks as if it is driving on the sidewalk.
- When the gang first splits up, the phantom pushes a scenery wall and it falls onto Shaggy and Shaggy blames it on Scooby. A few moments later, the scenery wall is gone.
- When Velma removes the engraving place from the dog puppet it is still there.
- When they go to wake up the doorman (and before they discover he is a puppet) his eyes are wide open.
- When the gang catches the puppeteer, he falls into a base drum that looks like it was already broken.
Inconsistencies/continuity errors and/or goofs/oddities
- Shaggy and Scooby are noticably less cowardly than usual in this episode- they don't protest about returning to the theatre, splitting up and looking for clues or express a desire to leave, and Scooby even chases after the villain at the end without incentive, much like he does the Ape Man in Never Ape an Ape Man.
- Scooby-Doo's Greatest Mysteries VHS released April 13, 1988.
- Scooby-Doo's Greatest Mysteries DVD set released May 6, 2003.
- Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons DVD set.
- Scooby-Doo, Where Are You!: Volume 3 - Hello Mummy DVD.
- Scooby-Doo, Where Are You!: The Complete Series DVD set.
- Happy Spook-Day Scooby-Doo! DVD released April 9, 2012.
- Scooby-Doo! Adventures: The Mystery Map DVD released July 23, 2013.
- Buy from iTunes (US)
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