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The Spirits of '76 is the sixteenth episode of the first season of The Scooby-Doo Show.

Premise

In Washington D.C., the gang gets locked up in the Splitsonian Institute for the night. This institute, if you don't know, is chock full of antiques, inventions, and of course Ghosts! Like the ghosts of Benedict Arnold, William Devonne, and Major Andre.

Synopsis

When the gang visits the Smithsonian Institute in Washington D.C., they get locked in and are trapped over night since they museum has a time lock. While they are there, they encoutner Mr. Clive,a cheery watchman, Mr. Wilit, the engineer, and Mr. Grumper, a grumpy janitor who is always mopping. They decide to look around when they begin to notice strange happenings, such as a locomotive steam engine that starts up every few minutes. While they are looking around, some of the mannequins begin to move. The gang is then chased by the ghosts of Benedict Arnold, William Dumont, and Major John Andre. They manage to escape them and search for clues.

They follow wet footprints to a dead end in the wall. Then they search the basement, where they find an old cotton gin that begins to turn on. They can also hear the automated train going off upstairs at the same time. Velma ispects the cotton gin, and notices several of the parts of it are newer the the rest. They follow the belts of the cotten gin, as well as wet footpritns to the end of the wall. Scooby switches a lever that flips a hidden switch, allowing the wall to turn. The gang follows a flooded cavern to a concrete wall with a huge hole drilled in it by a machine. They discover huge bags of money there. On the other side of the wall, there are dozens of printing presses. The gang catches the three ghosts after Scooby traps them with one of the antique planes.

They unmasked the Ghost of Major Andre, who is an accomplice. Then they unmask the Ghost of William Demont, who is Mr. Wilit, the city engineer. Finally, Shaggy addresses the Ghost of Benedict Arnold as Mr. Grumper, and tells him that the jig is up. However, when he unmaskes the ghost it is not the grumpy Mr. Grumper, but the cheery Mr. Clive!

A government agent shows up to arrest them. The gang explains that they were trying to dig through the wall in the museum to reach the money inside of it. However, the agent explains that all of their efforts were in waste, as the money is worthless.

Cast and Characters

Villains

Suspects

  • Mr. Grumper
  • Mr. Clive
  • Mr. Wilit

Culprits

Locations

  • Smithsonian Institute
  • Washington D.C.

Notes/Trivia

Animation Mistakes and/or Technical Glitches

Inconsistencies/Continuity Errors and/or Goofs/Oddities

Home Media

  • The Scooby-Doo Dynomutt Hour - The Complete Series

Quotes

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