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{{DISPLAYTITLE:''To Switch a Witch''}}
 
{{Infobox Episode
 
{{Infobox Episode
  +
| mainimage= Scooby-Doo thinking that he's looking at himself in a mirror.png
| image= [[File:To Switch a Witch title card.png]]
+
| titlecard= To Switch a Witch title card.png
 
| series= The Scooby-Doo Show
 
| series= The Scooby-Doo Show
| episode= 304
+
| episodenum= 304
| airdate= September 30, 1978
+
| airdate= September 30, 1978 ([[ABC]])
 
| writtenby=
 
| writtenby=
 
| directedby=
 
| directedby=
| previousepisode= ''[[A Scary Night With a Snow Beast Fright]]''
+
| previousepisode= ''[[A Scary Night with a Snow Beast Fright]]''
 
| nextepisode= ''[[The Tar Monster (episode)|The Tar Monster]]''
 
| nextepisode= ''[[The Tar Monster (episode)|The Tar Monster]]''
 
}}
 
}}
'''''To Switch a Witch''''' is the fourth episode of the [[The Scooby-Doo Show season 3|third season]] of ''[[The Scooby-Doo Show]]'', and the twenty-eighth episode overall in the series. It originally aired reusing [[Scooby-Doo, Where Are You? (theme song)|the opening]] of ''[[Scooby-Doo, Where Are You!]]'' in a sense making it the twenty-ninth episode of that series.
+
'''''To Switch a Witch''''' is the fourth episode of the [[Scooby-Doo, Where Are You! season 3|third season]] of ''[[Scooby-Doo, Where Are You!]]'',<ref group="Note">In a short-lived revival attempt of the original series</ref> and the twenty-ninth episode overall in the series. It was later repackaged as the fourth episode of the [[The Scooby-Doo Show season 3|third season]] of ''[[The Scooby-Doo Show]]'', and the twenty-eighth episode overall in the series.
   
 
==Premise==
 
==Premise==
[[Mystery Inc.|The gang]] are off to visit a friend, [[Arlene Wilcox]], on Halloween night, in the town of Salem which is being haunted by a witch. The town suspects Arlene and sets out to get a confession from her.
+
[[Mystery Inc.|The gang]] is off to visit a friend, [[Arlene Wilcox]], on Halloween night, in the town of Salem, which is being haunted by a witch. The town suspects Arlene, and sets out to get a confession from her.
   
 
==Synopsis==
 
==Synopsis==
 
It is Halloween in Salem. An old caretaker is digging graves in a cemetery. Suddenly, a glowing witch appears, clad in a purple robe and green wig. The caretaker runs off screaming she's back. He arrives at the house of Squire Marley (one of the town leaders), claiming the old witch of Salem, Milissa Wilcox, has risen from her grave to seek revenge after being burned at the stake over 200 years ago.
[[File:Ghost_Witch_of_Old_Salem.png|thumb|Milissa Wilcox]]
 
It is Halloween in Salem. An old caretaker is digging graves in a cemetery. Suddenly, a glowing witch appears, clad in a purple robe and green wig. The caretaker runs off screaming, "She's back!" He arrives at the house of Squire Marley (one of the town leaders) claiming the old witch of Salem, Melissa Wilcox, has risen from her grave to seek revenge after being burned at the stake over 200 years ago.
 
   
 
The gang is on their way to Salem to see an old friend, Arlene Wilcox, who has just inherited her family's house. When they arrive, they see Squire Marley nailing the witch's sign to one of the trees. He warns them to leave, saying that Arlene has been possessed by the witch of Salem. The gang ingores his warnings and goes inside Arlene's house to find out what is going on. She tells them that Squire Marley saw the witch and claimed she looked exactly like Arlene, knowing that Arlene is a direct descendent of Milissa Wilcox. After being shown their rooms, Shaggy and Scooby dress in their Halloween costumes. Shaggy is a peasant, and Scooby is dressed like a witch, looking very similiar to Milissa Wilcox. It is there that they first encounter the witch, who appears in their room. Before they can call for help, the witch disappears in a cloud of green smoke.
 
The gang is on their way to Salem to see an old friend, Arlene Wilcox, who has just inherited her family's house. When they arrive, they see Squire Marley nailing the witch's sign to one of the trees. He warns them to leave, saying that Arlene has been possessed by the witch of Salem. The gang ingores his warnings and goes inside Arlene's house to find out what is going on. She tells them that Squire Marley saw the witch and claimed she looked exactly like Arlene, knowing that Arlene is a direct descendent of Milissa Wilcox. After being shown their rooms, Shaggy and Scooby dress in their Halloween costumes. Shaggy is a peasant, and Scooby is dressed like a witch, looking very similiar to Milissa Wilcox. It is there that they first encounter the witch, who appears in their room. Before they can call for help, the witch disappears in a cloud of green smoke.
   
Fred, Daphne, Velma, and Arlene rush upstairs to find a terrified Shaggy and Scooby. Daphne notices a strange liquid on the ground that is eating away the carpet. As they look out the window, they see the witch running back to the graveyard. They pursue her, leaving Arlene alone at the house. The gang arrives at the graveyard just to see the witch run to her grave and disappear in another cloud of smoke. Velma goes behind the grave and finds a hot piece of wire, a clue to the mystery. After being warned again, this time by Gar Mooney, the caretaker, they gang heads to the Salem Witchcraft Museum to look through old records. There they find the Wilcox family tree, where Arlene's name is marked out and replaced by the word "Gemini" (another clue). The gang splits up, with Fred, Daphne, and Velma going back to Arlene's house, and Shaggy and Scooby trick-or-treating.
+
Fred, Daphne, Velma, and Arlene rush upstairs to find a terrified Shaggy and Scooby. Daphne notices a strange liquid on the ground that is eating away the carpet. As they look out the window, they see the witch running back to the graveyard. They pursue her, leaving Arlene alone at the house. The gang arrives at the graveyard just to see the witch run to her grave and disappear in another cloud of smoke. Velma goes behind the grave and finds a hot piece of wire, a clue to the mystery. After being warned again, this time by Gar Mooney, the caretaker, they gang heads to the Salem Witchcraft Museum to look through old records. There they find the Wilcox family tree, where Arlene's name is marked out and replaced by the word "Gemini" (another clue). The gang split up, with Fred, Daphne, and Velma going back to Arlene's house, and Shaggy and Scooby trick-or-treating.
   
While they are trick-or-treating, Scooby is mistaken for Milissa Wilcox, and taken by Squire Marley and the town mob back to the witchcraft museum for an old fashioned confession (by repeatingly dunking him under water). Fred, Daphne, and Velma find the Wilcox house deserted and head to the graveyard, where they find Arlene. Arlene had escaped the mob after being warned by Gar Mooney. Shaggy then arrives after escaping the confession unseen, and the gang heads to the museum to rescue Scooby. They are successful, until the mob begins chasing them. The gang goes back to the graveyard to dig a hole to trap the witch in. Shaggy and Scooby foil the plan, but the witch falls into another hole, trapping herself. Squire Marley arrives just as the gang reveals what has been happening. The witch is actually Arlene's twin sister, whom Arlene had never met or known about. She was trying to scare Arlene out of town in order to steal her inheritance and estate. Fred reveals that Gar Mooney was also assisting her sister. The wire Velma found behind the grave was built by Mooney to make the witch glow. Also the acid on the carpet in Arlene's House came from the battery built from the wiring.
+
While they are trick-or-treating, Scooby is mistaken for Milissa Wilcox, and taken by Squire Marley and the town mob back to the witchcraft museum for an old fashioned confession (by repeatingly dunking him under water). Fred, Daphne, and Velma find the Wilcox house deserted and head to the graveyard, where they find Arlene. Arlene had escaped the mob after being warned by Gar Mooney. Shaggy then arrives after escaping the confession unseen, and the gang heads to the museum to rescue Scooby. They are successful, until the mob begins chasing them. The gang goes back to the graveyard to dig a hole to trap the witch in. Shaggy and Scooby foil the plan, but the witch falls into another hole, trapping herself. Squire Marley arrives just as the gang reveals what has been happening. The witch is actually Arlene's twin sister, whom Arlene had never met or known about. She was trying to scare Arlene out of town in order to steal her inheritance and estate. Fred reveals that Gar Mooney was also assisting her sister. The wire Velma found behind the grave was built by Mooney to make the witch glow. Also the acid on the carpet in Arlene's house came from the battery built from the wiring.
   
 
Marley apologizes to Arlene and escorts the unnamed Wilcox and Gar to jail.
 
Marley apologizes to Arlene and escorts the unnamed Wilcox and Gar to jail.
Line 28: Line 29:
 
Later at Arlene's place, Shaggy gives Scooby some chicken soup because he caught a cold from being dunked so many times, only with the chicken still left in.
 
Later at Arlene's place, Shaggy gives Scooby some chicken soup because he caught a cold from being dunked so many times, only with the chicken still left in.
   
  +
==Characters==
==Cast and characters==
+
'''Main characters''':
{| class="wikitable"
 
  +
* [[Mystery Inc.]]
! Actor
 
  +
** [[Scooby-Doo]]
! Character
 
 
** [[Shaggy Rogers]]
|-
 
| [[Don Messick]]
+
** [[Fred Jones]]
| [[Scooby-Doo]]
+
** [[Daphne Blake]]
 
** [[Velma Dinkley]]
|-
 
  +
| [[Casey Kasem]]
 
  +
'''Supporting characters''':
| [[Shaggy Rogers]]
 
  +
* [[Arlene Wilcox]] {{Only}}
|-
 
| [[Frank Welker]]
+
* [[Squire Marley]] {{Only}}
  +
| [[Fred Jones]]
 
  +
'''Villains''':
|-
 
  +
* [[Ghost Witch of Old Salem]] {{Only}}{{Disguise}}/
| [[Heather North Kenney|Heather North]]
 
  +
* Arlene Wilcox's sister {{Only}}
| [[Daphne Blake]]
 
 
* [[Gar Mooney]] {{Only}}
|-
 
  +
| [[Patricia Stevens]]
 
  +
'''Other characters''':
| [[Velma Dinkley]]
 
  +
* [[Milissa Wilcox]] {{Only}}{{Portrait}}{{Deceased}}
|-
 
  +
* Chicken {{Only}}{{NL}}
| [[Janet Waldo]]
 
  +
| [[Arlene Wilcox]]<br />[[Ghost Witch of Old Salem]]/<br />Arlene Wilcox's twin sister
 
  +
==Locations==
|-
 
 
* [[Salem]], [[Massachusetts]]
| Actor
 
 
** [[Salem Cemetery|Cemetery]]
| [[Gar Mooney]]
 
 
** [[Squire Marley's home]]
|-
 
  +
** [[Wilcox home]]
| Actor
 
 
** [[Salem City Hall|City Hall]]
| [[Squire Marley]]
 
 
** [[Salem Witchcraft Museum|Witchcraft Museum]]
|}
 
  +
  +
==Objects==
  +
* Piece of wire
  +
* Strange liquid
   
==Villains==
+
==Vehicles==
  +
* The [[Mystery Machine]]
* Ghost Witch of Old Salem/Arlene Wilcox's twin sister
 
   
 
==Suspects==
 
==Suspects==
Line 71: Line 76:
 
| [[Squire Marley]]
 
| [[Squire Marley]]
 
| Grumpy. He warned the gang to leave.
 
| Grumpy. He warned the gang to leave.
 
|-
  +
| Gar Mooney
  +
| Strange manner. He also warned the gang to leave.
 
|}
 
|}
   
Line 82: Line 90:
 
|}
 
|}
   
==Locations==
+
==Cast==
 
{| class="wikitable"
* [[Massachusetts]]
 
** [[Salem]]
+
! [[Don Messick]]
  +
| [[Scooby-Doo]]
*** [[Salem Cemetery|Cemetery]]
 
 
|-
*** [[Squire Marley's home]]
 
*** [[Wilcox home]]
+
! [[Casey Kasem]]
  +
| [[Shaggy Rogers]]
*** [[Salem City Hall|City Hall]]
 
 
|-
*** [[Salem Witchcraft Museum|Witchcraft Museum]]
 
  +
! [[Frank Welker]]
 
| [[Fred Jones]]
 
|-
 
! [[Heather North Kenney|Heather North]]
 
| [[Daphne Blake]]
 
|-
 
! [[Patricia Stevens]]
  +
| [[Velma Dinkley]]
 
|-
 
! [[Janet Waldo]]
 
| [[Arlene Wilcox]]<br />[[Ghost Witch of Old Salem]] (Arlene Wilcox's twin sister)
 
|}
   
 
==Notes/trivia==
 
==Notes/trivia==
* A version of the Witch costume is in ''[[Scooby Doo 2: Monsters Unleashed]]''.
 
 
* It is presumed that the year takes place in 1978.
 
* It is presumed that the year takes place in 1978.
  +
  +
===Adaptions===
  +
* In the live-action theatrical film, ''[[Scooby-Doo 2: Monsters Unleashed]]'', the witch costume (an actual costume) is on display at the [[Coolsonian Criminology Museum]].
   
 
===Animation mistakes and/or technical glitches===
 
===Animation mistakes and/or technical glitches===
* At the very beginning of the episode, the entrance gate to the cemetery is spelled correctly. However, later in the episode when the Scooby-Doo gang is driving towards and underneath it, the spelling changes to "cemetary".
+
* At the very beginning of the episode, the entrance gate to the cemetery is spelled correctly. However, later in the episode, when the Scooby-Doo gang is driving towards and underneath it, the spelling changes to "cemetary".
  +
* Although it is Velma who points out that the rug is being eaten away at, and her mouth is moving, it's Daphne's catchphrase and voice that are being used to describe it.
  +
** A possible explanation for this could be that because nobody can be seen on-screen at the time, the writers thought it appropriate to give Daphne a comment, since she was the only one who hadn't spoken yet since entering the room.
  +
* The entrance gate to the cemetery is spelt correctly again, after being spelt "cemetary" when the gang drove towards it earlier in the episode.
   
 
===Inconsistencies/continuity errors and/or goofs/oddities===
 
===Inconsistencies/continuity errors and/or goofs/oddities===
* What century were the townspeople living in? Their behavior, speech and mannerisms were greatly exaggerated to resemble real Puritans from the 1600s.
+
* What century were the townspeople living in? Their behavior, speech, and mannerisms were greatly exaggerated to resemble real Puritans from the 1600s.
* The Salem (Salem Village) where many of the supposed witches tried in the infamous 1692 trials came from renamed itself to Danvers in 1752.
+
* Salem (Salem Village), where many of the supposed witches tried in the infamous 1692 trials came from, renamed itself to Danvers in 1752.
  +
* Soon after Scooby sits down to eat and affixes a bib to himself, Shaggy removes a platter from Arlene's refrigerator that was filled with various foods, some of which were in their own bowls and other dishes which in turn, were stacked on the platter. He places it on the table before turning his back and reentering Arlene's refrigerator. In the interim, we see the plates slide back and hear Scooby gulp down the food, but we never see the dishes again, as if he ate those too.
* Salem Town (where the most infamous of the trials occured) has embraced its past to the point police cars have witch logos with New Age and Wiccan boutiques all over the place with witch themed attractions during Halloween.
 
  +
* It seems very odd that the generic witch costume that Shaggy brought with him for Scooby Doo to trick or treat in happens to be a carbon copy of the costume worn by this episode's villain. Later in the episode, a dummy witch in the Salem Witchcraft Museum can be seen wearing the exact same costume.
* When the Gemnii clue is discussed an inkblot is mentioned but there is no indication to the viewer as to what this means.
 
  +
* After the witch disappears after Fred, Daphne, and Velma spot her in the cemetery, Velma finds a hot wire behind Milissa Wilcox's grave, where the witch was last seen. However, the wire was not seen falling from her costume, or at all, at least not before Daphne identifies it.
  +
* After Fred takes note of the symbol imprinted on Milissa's grave, the camera pans to Shaggy and Scooby, who we last saw running into the cemetery after Fred, Daphne, and Velma. However, there are two things that weren't there before. First, Scooby is holding a broom, which isn't seen until now, and the second is Gar, the cemetery's caretaker, who has seemingly appeared out of nowhere.
  +
** A possible explanation for Gar's sudden appearance is that he may have walked in ''after'' Shaggy and Scooby, and merely has gone unnoticed until now. Evidence to support this includes the fact that immediately after he speaks for the first time in this scene, Scooby and Shaggy both run away, with Scooby screaming "Yikes!" as he does so, suggesting that they hadn't known he was there, and that he startled them when he spoke.
  +
* Immediately after Scooby and Shaggy have rejoined the gang, Gar warns them to leave, but he disappears just as mysteriously as he appeared.
  +
* The witch can be seen and heard cackling next to another spot in the cemetery, but none of the gang seem to react to this.
  +
** A possible explanation may be that the gang had left already, and only the audience was meant to see the witch at this moment.
  +
* When Velma says, "Hey! Look at this!", regarding one of the books in the museum, it appears to the viewers as if the pages are blank. When the camera pans to Velma's perspective, however, the book gains ornate writing, and a depiction of the symbol found on Milissa Wilcox's grave.
 
* When the Gemini clue is discussed an inkblot is mentioned, but there is no indication to the viewer as to what this means.
  +
* Gar Mooney shows up at Arlene's door, and he asks her to open the door. Arlene completely ignores Fred's earlier advice not to open the door for anyone, and lets Gar in.
  +
* As Gar races inside, he tells Arlene how Squire Marley has assembled a mob that believes Arlene is a witch, who have set out to capture her, and in fact, are coming after her ''right now''. He tells her that she must leave her house at once, but when she says that she's waiting for the gang, he mentions how the mob will be at her house any second, and insists that she leave. She proceeds to open the front door, and run out at full speed. If the mob will be at her house "in any second", wouldn't it have been much safer to turn and run out the back door?
  +
* After the mob captures Scooby by mistake, Squire Marley directs them toward the witchcraft museum. Why would any of the items there actually be function if its intended to be a museum?
  +
* After the mob notices Shaggy, another mob appears out of nowhere, and grabs Shaggy, taking Squire Marley's lead.
  +
* The Ghost Witch of Old Salem is a rare case (no pun intended), as the culprit's name and true self isn't revealed. It's also unknown if she was actually wearing a mask or make-up.
  +
*Arlene apparently never knew her sister despite the fact the two were twins. This should be very impossible as there was no way Arlene could not have seen her sister during their youth. However it could be implied Arlene's sister was put up for adoption or placed in foster care which would likely be the reason Arlene never knew her. However it can be also argued that Arlene never had a twin and that her 'twin' only pretended to be her long-lost sister and even use make up to mimic her appearance and that she wrote 'Gemini' on the family records.
  +
  +
== In other languages==
  +
{| class="wikitable"
  +
! Language
  +
! Name
  +
! Meaning
 
|-
  +
| '''French'''
  +
| La Sorcière de Salem
  +
| The Witch of Salem
 
|-
  +
| '''Greek'''
  +
| Η Μάγισσα
  +
| The Witch
  +
|-
  +
|'''Hungarian'''
  +
|A boszorkány bosszúja
  +
|The Vengeance of the Witch
  +
|}
   
 
==Home media==
 
==Home media==
* ''[[Scooby-Doo, Where Are You!: The Complete Third Season]]'' DVD set.
+
* {{US}} ''[[Scooby-Doo, Where Are You!: The Complete Third Season]]'' DVD set released by [[Warner Home Video]] on April 10, 2007.
* ''[[Scooby-Doo, Where Are You!: The Complete Series]]'' DVD set.
+
* {{US}} ''[[Scooby-Doo, Where Are You!: The Complete Series]]'' (limited edition) DVD set released by Warner Home Video on November 9, 2010.
* ''[[Scooby-Doo! 13 Spooky Tales Around the World]]'' DVD set.
+
* {{UK}} ''Scooby-Doo, Where Are You!: The Complete Series'' DVD set released by Warner Home Video on November 21, 2011.
  +
* {{US}} ''Scooby-Doo, Where Are You!: The Complete Series'' DVD set released by Warner Home Video on November 13, 2012.
  +
* {{US}} ''[[Scooby-Doo! 13 Spooky Tales Around the World]]'' DVD set released by Warner Home Video on May 15, 2012.
  +
* {{US}} ''[[Scooby-Doo! Frankencreepy (DVD)|Scooby-Doo! Frankencreepy]]'' DVD released by Warner Home Video on August 19, 2014.
  +
* {{US}} ''[[Scooby-Doo! Frankencreepy (Blu-ray/DVD combo)|Scooby-Doo! Frankencreepy]]'' Blu-ray Disc released by Warner Home Video on August 19, 2014.
   
 
==Quotes==
 
==Quotes==
  +
{{Quotes
  +
|
  +
}}
  +
  +
==Footnotes==
  +
<references group="Note" />
  +
  +
==External links==
  +
* TBA
   
 
{{Episode Nav
 
{{Episode Nav
| before= ''[[A Scary Night With a Snow Beast Fright]]''
+
| before= ''[[A Scary Night with a Snow Beast Fright]]''
| season= ''[[The Scooby-Doo Show]]''<br />[[The Scooby-Doo Show season 3|Season 3]]
+
| series= ''[[The Scooby-Doo Show]]''<br />[[The Scooby-Doo Show season 3|Season 3]]
 
| after= ''[[The Tar Monster (episode)|The Tar Monster]]''
 
| after= ''[[The Tar Monster (episode)|The Tar Monster]]''
 
}}
 
}}
  +
 
{{DEFAULTSORT:{{PAGENAME}}}}
 
{{DEFAULTSORT:{{PAGENAME}}}}
 
[[Category:The Scooby-Doo Show season 3 episodes]]
 
[[Category:The Scooby-Doo Show season 3 episodes]]

Revision as of 12:56, 22 November 2015

To Switch a Witch is the fourth episode of the third season of Scooby-Doo, Where Are You!,[Note 1] and the twenty-ninth episode overall in the series. It was later repackaged as the fourth episode of the third season of The Scooby-Doo Show, and the twenty-eighth episode overall in the series.

Premise

The gang is off to visit a friend, Arlene Wilcox, on Halloween night, in the town of Salem, which is being haunted by a witch. The town suspects Arlene, and sets out to get a confession from her.

Synopsis

It is Halloween in Salem. An old caretaker is digging graves in a cemetery. Suddenly, a glowing witch appears, clad in a purple robe and green wig. The caretaker runs off screaming she's back. He arrives at the house of Squire Marley (one of the town leaders), claiming the old witch of Salem, Milissa Wilcox, has risen from her grave to seek revenge after being burned at the stake over 200 years ago.

The gang is on their way to Salem to see an old friend, Arlene Wilcox, who has just inherited her family's house. When they arrive, they see Squire Marley nailing the witch's sign to one of the trees. He warns them to leave, saying that Arlene has been possessed by the witch of Salem. The gang ingores his warnings and goes inside Arlene's house to find out what is going on. She tells them that Squire Marley saw the witch and claimed she looked exactly like Arlene, knowing that Arlene is a direct descendent of Milissa Wilcox. After being shown their rooms, Shaggy and Scooby dress in their Halloween costumes. Shaggy is a peasant, and Scooby is dressed like a witch, looking very similiar to Milissa Wilcox. It is there that they first encounter the witch, who appears in their room. Before they can call for help, the witch disappears in a cloud of green smoke.

Fred, Daphne, Velma, and Arlene rush upstairs to find a terrified Shaggy and Scooby. Daphne notices a strange liquid on the ground that is eating away the carpet. As they look out the window, they see the witch running back to the graveyard. They pursue her, leaving Arlene alone at the house. The gang arrives at the graveyard just to see the witch run to her grave and disappear in another cloud of smoke. Velma goes behind the grave and finds a hot piece of wire, a clue to the mystery. After being warned again, this time by Gar Mooney, the caretaker, they gang heads to the Salem Witchcraft Museum to look through old records. There they find the Wilcox family tree, where Arlene's name is marked out and replaced by the word "Gemini" (another clue). The gang split up, with Fred, Daphne, and Velma going back to Arlene's house, and Shaggy and Scooby trick-or-treating.

While they are trick-or-treating, Scooby is mistaken for Milissa Wilcox, and taken by Squire Marley and the town mob back to the witchcraft museum for an old fashioned confession (by repeatingly dunking him under water). Fred, Daphne, and Velma find the Wilcox house deserted and head to the graveyard, where they find Arlene. Arlene had escaped the mob after being warned by Gar Mooney. Shaggy then arrives after escaping the confession unseen, and the gang heads to the museum to rescue Scooby. They are successful, until the mob begins chasing them. The gang goes back to the graveyard to dig a hole to trap the witch in. Shaggy and Scooby foil the plan, but the witch falls into another hole, trapping herself. Squire Marley arrives just as the gang reveals what has been happening. The witch is actually Arlene's twin sister, whom Arlene had never met or known about. She was trying to scare Arlene out of town in order to steal her inheritance and estate. Fred reveals that Gar Mooney was also assisting her sister. The wire Velma found behind the grave was built by Mooney to make the witch glow. Also the acid on the carpet in Arlene's house came from the battery built from the wiring.

Marley apologizes to Arlene and escorts the unnamed Wilcox and Gar to jail.

Later at Arlene's place, Shaggy gives Scooby some chicken soup because he caught a cold from being dunked so many times, only with the chicken still left in.

Characters

Main characters:

Supporting characters:

Villains:

Other characters:

  • Milissa Wilcox (only appearance)(portrait)(deceased)
  • Chicken (only appearance)(no lines)

Locations

Objects

  • Piece of wire
  • Strange liquid

Vehicles

Suspects

Suspect Motive/reason
Arlene Wilcox She looks like the witch.
Squire Marley Grumpy. He warned the gang to leave.
Gar Mooney Strange manner. He also warned the gang to leave.

Culprits

Culprit Motive/reason
Arlene Wilcox's twin sister as the Ghost Witch of Old Salem
Gar Mooney
To frame Arlene and get the family inheritance.

Cast

Don Messick Scooby-Doo
Casey Kasem Shaggy Rogers
Frank Welker Fred Jones
Heather North Daphne Blake
Patricia Stevens Velma Dinkley
Janet Waldo Arlene Wilcox
Ghost Witch of Old Salem (Arlene Wilcox's twin sister)

Notes/trivia

  • It is presumed that the year takes place in 1978.

Adaptions

Animation mistakes and/or technical glitches

  • At the very beginning of the episode, the entrance gate to the cemetery is spelled correctly. However, later in the episode, when the Scooby-Doo gang is driving towards and underneath it, the spelling changes to "cemetary".
  • Although it is Velma who points out that the rug is being eaten away at, and her mouth is moving, it's Daphne's catchphrase and voice that are being used to describe it.
    • A possible explanation for this could be that because nobody can be seen on-screen at the time, the writers thought it appropriate to give Daphne a comment, since she was the only one who hadn't spoken yet since entering the room.
  • The entrance gate to the cemetery is spelt correctly again, after being spelt "cemetary" when the gang drove towards it earlier in the episode.

Inconsistencies/continuity errors and/or goofs/oddities

  • What century were the townspeople living in? Their behavior, speech, and mannerisms were greatly exaggerated to resemble real Puritans from the 1600s.
  • Salem (Salem Village), where many of the supposed witches tried in the infamous 1692 trials came from, renamed itself to Danvers in 1752.
  • Soon after Scooby sits down to eat and affixes a bib to himself, Shaggy removes a platter from Arlene's refrigerator that was filled with various foods, some of which were in their own bowls and other dishes which in turn, were stacked on the platter. He places it on the table before turning his back and reentering Arlene's refrigerator. In the interim, we see the plates slide back and hear Scooby gulp down the food, but we never see the dishes again, as if he ate those too.
  • It seems very odd that the generic witch costume that Shaggy brought with him for Scooby Doo to trick or treat in happens to be a carbon copy of the costume worn by this episode's villain. Later in the episode, a dummy witch in the Salem Witchcraft Museum can be seen wearing the exact same costume.
  • After the witch disappears after Fred, Daphne, and Velma spot her in the cemetery, Velma finds a hot wire behind Milissa Wilcox's grave, where the witch was last seen. However, the wire was not seen falling from her costume, or at all, at least not before Daphne identifies it.
  • After Fred takes note of the symbol imprinted on Milissa's grave, the camera pans to Shaggy and Scooby, who we last saw running into the cemetery after Fred, Daphne, and Velma. However, there are two things that weren't there before. First, Scooby is holding a broom, which isn't seen until now, and the second is Gar, the cemetery's caretaker, who has seemingly appeared out of nowhere.
    • A possible explanation for Gar's sudden appearance is that he may have walked in after Shaggy and Scooby, and merely has gone unnoticed until now. Evidence to support this includes the fact that immediately after he speaks for the first time in this scene, Scooby and Shaggy both run away, with Scooby screaming "Yikes!" as he does so, suggesting that they hadn't known he was there, and that he startled them when he spoke.
  • Immediately after Scooby and Shaggy have rejoined the gang, Gar warns them to leave, but he disappears just as mysteriously as he appeared.
  • The witch can be seen and heard cackling next to another spot in the cemetery, but none of the gang seem to react to this.
    • A possible explanation may be that the gang had left already, and only the audience was meant to see the witch at this moment.
  • When Velma says, "Hey! Look at this!", regarding one of the books in the museum, it appears to the viewers as if the pages are blank. When the camera pans to Velma's perspective, however, the book gains ornate writing, and a depiction of the symbol found on Milissa Wilcox's grave.
  • When the Gemini clue is discussed an inkblot is mentioned, but there is no indication to the viewer as to what this means.
  • Gar Mooney shows up at Arlene's door, and he asks her to open the door. Arlene completely ignores Fred's earlier advice not to open the door for anyone, and lets Gar in.
  • As Gar races inside, he tells Arlene how Squire Marley has assembled a mob that believes Arlene is a witch, who have set out to capture her, and in fact, are coming after her right now. He tells her that she must leave her house at once, but when she says that she's waiting for the gang, he mentions how the mob will be at her house any second, and insists that she leave. She proceeds to open the front door, and run out at full speed. If the mob will be at her house "in any second", wouldn't it have been much safer to turn and run out the back door?
  • After the mob captures Scooby by mistake, Squire Marley directs them toward the witchcraft museum. Why would any of the items there actually be function if its intended to be a museum?
  • After the mob notices Shaggy, another mob appears out of nowhere, and grabs Shaggy, taking Squire Marley's lead.
  • The Ghost Witch of Old Salem is a rare case (no pun intended), as the culprit's name and true self isn't revealed. It's also unknown if she was actually wearing a mask or make-up.
  • Arlene apparently never knew her sister despite the fact the two were twins. This should be very impossible as there was no way Arlene could not have seen her sister during their youth. However it could be implied Arlene's sister was put up for adoption or placed in foster care which would likely be the reason Arlene never knew her. However it can be also argued that Arlene never had a twin and that her 'twin' only pretended to be her long-lost sister and even use make up to mimic her appearance and that she wrote 'Gemini' on the family records.

In other languages

Language Name Meaning
French La Sorcière de Salem The Witch of Salem
Greek Η Μάγισσα The Witch
Hungarian A boszorkány bosszúja The Vengeance of the Witch

Home media

Quotes


Footnotes

  1. In a short-lived revival attempt of the original series

External links

  • TBA


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Season 3
The Tar Monster