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{{DISPLAYTITLE:''Which Witch is Which?''}}
 
{{DISPLAYTITLE:''Which Witch is Which?''}}
  +
:''This article is about the episode. For the ''[[Classic Scooby-Doo (VHS series)|Classic Scooby-Doo]]'' VHS subtitled with the same name, see ''[[Classic Scooby-Doo: Which Witch is Which?]]''.''
 
{{Infobox Episode
 
{{Infobox Episode
 
| mainimage= Zombie_and_Witch_of_Swamp's_End.png
 
| mainimage= Zombie_and_Witch_of_Swamp's_End.png
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==Premise==
 
==Premise==
After coming home from a fishing trip, [[Mystery Inc.|the gang]] run into a witch and zombie who have been haunting the swamp and scaring everyone off.
+
After coming home from a fishing trip, [[Mystery Inc.|the gang]] run into a witch and a zombie who have been haunting the swamp and scaring everyone off.
   
 
==Synopsis==
 
==Synopsis==
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They enter the riverboat and they split up, leading Shaggy and Scooby to find the zombie, who chases them into the old saloon; Shaggy and Scooby manage to escape.
 
They enter the riverboat and they split up, leading Shaggy and Scooby to find the zombie, who chases them into the old saloon; Shaggy and Scooby manage to escape.
   
Velma and Fred find a secret room, with a sheet covered bundle. Thinking it's a ghost they pull of the sheet and find a bound and gagged Daphne, who they quickly free. In the room, there is a winch and some power tools. The witch appears and chases the three down a coal chute.
+
Velma and Fred find a secret room, with a winch, some power tools, and a sheet covered bundle inside. Thinking it's a ghost they pull off the sheet and find a bound and gagged Daphne, who they quickly free. The witch appears and chases the three down a coal chute.
   
Scooby and Shaggy encounter the witch and the zombie, trapping them and forcing them to jump off the side of the boat and they crash through the deck of the bottom floor into the room where Velma, Fred and Daphne are.
+
Scooby and Shaggy encounter the witch and the zombie, trapping them and forcing them to jump off the side of the boat until they crash through the deck of the bottom floor into the room where Velma, Fred and Daphne are.
   
 
They find a motorboat and speed away. The witch appears and flies towards the gang, but it is just a rubber balloon. That's what made the "witch" fly. As they are driving, the throttle gets stuck and they can't stop. Scooby anchors the boat, but the anchor lifts up a robbed armored truck that had been sunk in the swamp. The mystery is starting to piece together.
 
They find a motorboat and speed away. The witch appears and flies towards the gang, but it is just a rubber balloon. That's what made the "witch" fly. As they are driving, the throttle gets stuck and they can't stop. Scooby anchors the boat, but the anchor lifts up a robbed armored truck that had been sunk in the swamp. The mystery is starting to piece together.
   
They devise a trap to capture the witch and zombie. Shaggy and Scooby dress up in money sacks and then lure the witch and zombie to a tripwire and they promptly fall into a rolling cart and into the armored truck where Velma and Daphne close the doors. It starts to work but Scooby falls into the trap as well. But they manage to hook him with a fishing rod and pull him out, just as the witch and zombie roll into the truck.
+
They devise a trap to capture the witch and zombie. Shaggy and Scooby dress up in money sacks and then lure the witch and zombie to a tripwire and they promptly fall into a rolling cart and into the armored truck where Velma and Daphne close the doors. It starts to work but Scooby falls into the trap as well. They manage to hook him with a fishing rod and pull him out, just as the witch and zombie roll into the truck.
   
The zombie and witch are unmasked as Zeke and Zeb. They robbed an armored truck and sunk it in the swamp years before. Now, they couldn't remember where they sunk it, so they searched the swamps with that iron-tipped pole and dressed up as the witch and zombie to scare intruders away so they could look for it.
+
The zombie and witch are unmasked as Zeke and Zeb. They robbed an armored truck and sunk it in the swamp years before. Now, they couldn't remember where they sunk it, so they searched the swamps with that iron-tipped pole and dressed up as the witch and zombie to scare intruders away so that they could look for it.
   
 
[[Mystery Inc.]] go back on the road, and Scooby goes back to fishing in his bucket of water (with bait attached to his tail, instead of a proper fishing line). Fred tells him to give up, but low and behold, he pulls out a fish! The rest of the gang cheer and laugh at his achievement.
 
[[Mystery Inc.]] go back on the road, and Scooby goes back to fishing in his bucket of water (with bait attached to his tail, instead of a proper fishing line). Fred tells him to give up, but low and behold, he pulls out a fish! The rest of the gang cheer and laugh at his achievement.
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'''Monsters and other villains''':
 
'''Monsters and other villains''':
 
* [[Witch (Which Witch is Which?)|Witch]] {{Only}}{{Disguise}}/
 
* [[Witch (Which Witch is Which?)|Witch]] {{Only}}{{Disguise}}/
* [[Zeke (Which Witch is Which?)|Zeke]] {{Only}}
 
* [[Zombie (Which Witch is Which?)|Zombie]] {{Only}}{{NL}}{{Disguise}}/
 
 
* [[Zeb Perkins]] {{Only}}{{NL}}
 
* [[Zeb Perkins]] {{Only}}{{NL}}
 
* [[Zombie (Which Witch is Which?)|Zombie]] {{Only}}{{NL}}{{Disguise}}/
 
* [[Zeke (Which Witch is Which?)|Zeke]] {{Only}}
   
 
'''Other characters''':
 
'''Other characters''':
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* [[Swamp's End]]
 
* [[Swamp's End]]
 
** [[Swamp's End General Store]]
 
** [[Swamp's End General Store]]
** [[Zeb Perkins's home]]
+
** [[Zeb Perkins's cabin]]
** [[Witch's shack]]
+
** [[Witch's shack (Which Witch is Which?)|Witch's shack]]
 
** ''[[River Queen]]''
 
** ''[[River Queen]]''
   
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'''Clues''':
 
'''Clues''':
 
* Rug
 
* Rug
  +
* Metal-tipped pole
   
 
'''Food and drinks'''
 
'''Food and drinks'''
* [[Jelly bean]]s
+
* [[Jelly bean (plant)|Jelly bean]]s
 
* [[Mexican jumping bean|Jumping beans]]
 
* [[Mexican jumping bean|Jumping beans]]
 
* [[Scooby Snacks|Scooby Snack]]
 
* [[Scooby Snacks|Scooby Snack]]
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* Bags of money
 
* Bags of money
 
* Shaggy's fishing rod
 
* Shaggy's fishing rod
  +
* Small smoke ball
 
* Fish
 
* Fish
   
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! Motive/reason
 
! Motive/reason
 
|-
 
|-
| [[Zeke (Which Witch is Which?)|Zeke]] as the [[Zombie (Which Witch is Which?)|Zombie]] and [[Zeb Perkins|Zeb]] as the [[Witch (Which Witch is Which?)|Witch]]
+
| [[Zeke (Which Witch is Which?)|Zeke]] as the [[Zombie (Which Witch is Which?)|Zombie]]<br />[[Zeb Perkins|Zeb]] as the [[Witch (Which Witch is Which?)|Witch]]
 
| They hijacked an armored car that had a lot of money and sunk it in the swamp years back. They used the witch and zombie disguises to keep people away from the swamp to find it.
 
| They hijacked an armored car that had a lot of money and sunk it in the swamp years back. They used the witch and zombie disguises to keep people away from the swamp to find it.
 
|}
 
|}
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* '''Camera''': [[Dick Blundell]], [[Bill Kotler]], [[George Epperson]], [[Cliff Shirpser]], [[Charles Flekal]], [[Roy Wade]]
 
* '''Camera''': [[Dick Blundell]], [[Bill Kotler]], [[George Epperson]], [[Cliff Shirpser]], [[Charles Flekal]], [[Roy Wade]]
 
* '''A [[Hanna-Barbera]] Production'''
 
* '''A [[Hanna-Barbera]] Production'''
* © 1969 Hanna-Barbera Productions, Inc.
+
* '''© 1969 Hanna-Barbera Productions, Inc.'''
 
* '''a hanna-barbera production'''
 
* '''a hanna-barbera production'''
 
* '''A Taft Broadcasting Company'''
 
* '''A Taft Broadcasting Company'''
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==Notes/trivia==
 
==Notes/trivia==
 
* The series is prone to use a new sheriff every time one is needed, but [[Sheriff (Which Witch is Which?)|the one]] in this episode could very well be [[Sheriff (What a Night for a Knight)|the same one]] in ''[[What a Night for a Knight]]''. A note on his model sheet does indicate as much.<ref>http://web.archive.org/web/19991129021941/http://www.cartoonnetwork.com/doc/scooby/45.01/ed/sded_45-01_pg004.html</ref>
 
* The series is prone to use a new sheriff every time one is needed, but [[Sheriff (Which Witch is Which?)|the one]] in this episode could very well be [[Sheriff (What a Night for a Knight)|the same one]] in ''[[What a Night for a Knight]]''. A note on his model sheet does indicate as much.<ref>http://web.archive.org/web/19991129021941/http://www.cartoonnetwork.com/doc/scooby/45.01/ed/sded_45-01_pg004.html</ref>
* The [[Zombie (Which Witch is Which?)|Zombie]]'s disguise is later used for the [[Mamba Zombie]]'s minion for ''[[The Scooby-Doo Show]]'' episode, ''[[Mamba Wamba and the Voodoo Hoodoo]]''.
+
* The [[Zombie (Which Witch is Which?)|Zombie]] disguise is later used for the [[Mamba Zombie]] in the ''[[The Scooby-Doo Show]]'' episode, ''[[Mamba Wamba and the Voodoo Hoodoo]]''.
   
 
===Miscellaneous===
 
===Miscellaneous===
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* The background seen through the [[Mystery Machine]] windows doesn't move, even when the van does.
 
* The background seen through the [[Mystery Machine]] windows doesn't move, even when the van does.
 
* When [[Shaggy Rogers|Shaggy]] asks for directions from the [[Zombie (Which Witch is Which?)|Zombie]] (before the former realises), he's the only one in the van.
 
* When [[Shaggy Rogers|Shaggy]] asks for directions from the [[Zombie (Which Witch is Which?)|Zombie]] (before the former realises), he's the only one in the van.
  +
* When Scooby points out that he at from the [[Mexican jumping bean|jumping beans]] pot, both that pot and the [[Jelly bean (plant)|jelly bean]]s pot look like unmarked ''flower'' pots.
 
* Shaggy's head sticks out the top of the ''other'' side of the Mystery Machine, when they are driving again, and discussing the voodoo doll of [[Zeb Perkins|Zeb]].
 
* Shaggy's head sticks out the top of the ''other'' side of the Mystery Machine, when they are driving again, and discussing the voodoo doll of [[Zeb Perkins|Zeb]].
* At first, the front door of Zeb's [[Zeb Perkins's home|shack]] is hanging open; it's closed when Shaggy gets there.
+
* At first, the front door of Zeb's [[Zeb Perkins's cabin|cabin]] is hanging open; it's closed when Shaggy gets there.
 
* When [[Scooby-Doo|Scooby]] is holding the voodoo doll of Shaggy, his paw is the same color as Shaggy's shirt.
 
* When [[Scooby-Doo|Scooby]] is holding the voodoo doll of Shaggy, his paw is the same color as Shaggy's shirt.
 
* When [[Velma Dinkley|Velma]] explains to Shaggy that the shrunken Zeb was actually a voodoo doll that looks like him, the doll is wearing a fedora, but when Shaggy and Scooby first found it, it was wearing a blue cap.
 
* When [[Velma Dinkley|Velma]] explains to Shaggy that the shrunken Zeb was actually a voodoo doll that looks like him, the doll is wearing a fedora, but when Shaggy and Scooby first found it, it was wearing a blue cap.
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===Inconsistencies/continuity errors and/or goofs/oddities===
 
===Inconsistencies/continuity errors and/or goofs/oddities===
 
* The door on the closet Shaggy and Scooby hide in opens first one way, then the opposite way.
 
* The door on the closet Shaggy and Scooby hide in opens first one way, then the opposite way.
  +
* Since [[Zeke (Which Witch is Which?)|Zeke]] and [[Zeb Perkins|Zeb]] would be in hiding from the law, it's unknown if Zeke became the owner of the [[Swamp's End General Store|general store]] in that time, or simply occupied it once the all the townspeople were scared away. Although, the fact that Zeb had a mailbox with his name on it, would suggest the former.
 
* [[Mystery Inc.|The gang]] realize that [[Daphne Blake|Daphne]] fell through a trapdoor by the slide marks behind her footprints. When they go below and test the trapdoor the slide marks are perpendicular to the side on which the door opens. Also, in the wide shot when she first disappears, there is no rug visible, and she appears to be stood on the same wooden floor as the others.
 
* [[Mystery Inc.|The gang]] realize that [[Daphne Blake|Daphne]] fell through a trapdoor by the slide marks behind her footprints. When they go below and test the trapdoor the slide marks are perpendicular to the side on which the door opens. Also, in the wide shot when she first disappears, there is no rug visible, and she appears to be stood on the same wooden floor as the others.
 
* In the chase that transpires after Velma and [[Fred Jones|Fred]] discover Daphne and the villains' stash of tools, the balloon witch's mouth appears to move during her cackle. Both the mouth movements and the laugh are never explained, but it is possible that either Zeke or Zeb implemented a tape recorder and/or a mechanical piston into the false witch to result in either of these occurrences.
 
* In the chase that transpires after Velma and [[Fred Jones|Fred]] discover Daphne and the villains' stash of tools, the balloon witch's mouth appears to move during her cackle. Both the mouth movements and the laugh are never explained, but it is possible that either Zeke or Zeb implemented a tape recorder and/or a mechanical piston into the false witch to result in either of these occurrences.
 
* Although the throttle is stuck, the propeller stops when the anchor snags the sunken armored car.
 
* Although the throttle is stuck, the propeller stops when the anchor snags the sunken armored car.
* Velma refers to [[Zeke (Which Witch is Which?)|Zeke]] as being the one who was [[Witch (Which Witch is Which?)|the witch]] when it was Zeb who was actually wearing the costume.
+
* Velma refers to Zeke as being the one who was [[Witch (Which Witch is Which?)|the witch]] when it was Zeb who was actually wearing the costume.
   
 
==In other languages==
 
==In other languages==
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==Home media==
 
==Home media==
  +
* {{US}} ''[[Classic Scooby-Doo: Which Witch is Which?]]'' VHS released by [[Turner Home Entertainment]] on August 6, 1996.
 
* {{US}} ''[[Scooby-Doo's Spookiest Tales (DVD)|Scooby-Doo's Spookiest Tales]]'' DVD set released by [[Warner Home Video]] on August 21, 2001.
 
* {{US}} ''[[Scooby-Doo's Spookiest Tales (DVD)|Scooby-Doo's Spookiest Tales]]'' DVD set released by [[Warner Home Video]] on August 21, 2001.
 
* {{US}} ''[[Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons]]'' DVD set released by Warner Home Video on March 16, 2004.
 
* {{US}} ''[[Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons]]'' DVD set released by Warner Home Video on March 16, 2004.
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'''[[Daphne Blake|Daphne]]''': You shouldn't believe everything you read.
 
'''[[Daphne Blake|Daphne]]''': You shouldn't believe everything you read.
 
}}
 
}}
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==

Revision as of 14:16, 28 March 2015

This article is about the episode. For the Classic Scooby-Doo VHS subtitled with the same name, see Classic Scooby-Doo: Which Witch is Which?.

Which Witch is Which? is the thirteenth episode of the first season of Scooby-Doo, Where Are You!.

Premise

After coming home from a fishing trip, the gang run into a witch and a zombie who have been haunting the swamp and scaring everyone off.

Synopsis

Fred, Daphne, Velma, Shaggy and Scooby are returning from a failed fishing trip and take a shortcut through a dark, creepy swamp. They pull over to a man on the side of the road to ask for directions, but it appears the man is a zombie!

The gang speed away and find a house. Inside, is a man named Zeke who tells them that the zombie was conjured up by a witch that is supposed to live in the swamp with her magical powers. Shaggy and Scooby head to another local's house, the house of Zeb Perkins, to try to find clues. (Fred, Daphne and Velma stay to fix the mess Scooby made after a run-in with some jumping beans). They find a voodoo doll of Zeb in his bed and fearing the worst, they hurry back and tell the others.

They get in a boat and follow the witch and the zombie on another boat through the swamp until they reach the witch's shack. They enter and find voodoo dolls for the whole gang! Then, the witch arrives and warns them to leave and then with a poof of smoke, Daphne vanishes! But soon after, they realize she just fell through a trapdoor.

The rest of the gang follow footprints to a large river boat anchored at the shore. Resting on the shore is the witch and zombie's boat and they have been using a steel-tipped pole to move through the water. Why?

They enter the riverboat and they split up, leading Shaggy and Scooby to find the zombie, who chases them into the old saloon; Shaggy and Scooby manage to escape.

Velma and Fred find a secret room, with a winch, some power tools, and a sheet covered bundle inside. Thinking it's a ghost they pull off the sheet and find a bound and gagged Daphne, who they quickly free. The witch appears and chases the three down a coal chute.

Scooby and Shaggy encounter the witch and the zombie, trapping them and forcing them to jump off the side of the boat until they crash through the deck of the bottom floor into the room where Velma, Fred and Daphne are.

They find a motorboat and speed away. The witch appears and flies towards the gang, but it is just a rubber balloon. That's what made the "witch" fly. As they are driving, the throttle gets stuck and they can't stop. Scooby anchors the boat, but the anchor lifts up a robbed armored truck that had been sunk in the swamp. The mystery is starting to piece together.

They devise a trap to capture the witch and zombie. Shaggy and Scooby dress up in money sacks and then lure the witch and zombie to a tripwire and they promptly fall into a rolling cart and into the armored truck where Velma and Daphne close the doors. It starts to work but Scooby falls into the trap as well. They manage to hook him with a fishing rod and pull him out, just as the witch and zombie roll into the truck.

The zombie and witch are unmasked as Zeke and Zeb. They robbed an armored truck and sunk it in the swamp years before. Now, they couldn't remember where they sunk it, so they searched the swamps with that iron-tipped pole and dressed up as the witch and zombie to scare intruders away so that they could look for it.

Mystery Inc. go back on the road, and Scooby goes back to fishing in his bucket of water (with bait attached to his tail, instead of a proper fishing line). Fred tells him to give up, but low and behold, he pulls out a fish! The rest of the gang cheer and laugh at his achievement.

Characters

Main characters:

Supporting characters:

Monsters and other villains:

  • Witch (only appearance)(disguise)/
  • Zeb Perkins (only appearance)(no lines)
  • Zombie (only appearance)(no lines)(disguise)/
  • Zeke (only appearance)

Other characters:

  • Chipmunk (only appearance)(no lines)
  • Crocodile (only appearance)(no lines)

Locations

Objects

Clues:

  • Rug
  • Metal-tipped pole

Food and drinks

Other objects:

  • Scooby's bucket
  • Shaggy's coin
  • Voodoo doll of Zeb
  • Voodoo doll of Fred
  • Voodoo doll of Daphne
  • Voodoo doll of Velma
  • Voodoo doll of Shaggy
  • Fork
  • Poker cards
  • Soap
  • Bags of money
  • Shaggy's fishing rod
  • Small smoke ball
  • Fish

Vehicles

Suspects

None

Culprits

Culprit Motive/reason
Zeke as the Zombie
Zeb as the Witch
They hijacked an armored car that had a lot of money and sunk it in the swamp years back. They used the witch and zombie disguises to keep people away from the swamp to find it.

Cast

Don Messick Scooby-Doo
Zeke
Casey Kasem Shaggy Rogers
Zombie
Frank Welker Fred Jones
Stefanianna Christopherson Daphne Blake
Nicole Jaffe Velma Dinkley
Jean Vander Pyl Witch
John Stephenson Sheriff

Full credits

The following credits are how they are seen on-screen (or as close as possible).


Notes/trivia

Miscellaneous

  • Disguises: Scooby and Shaggy as riverboat gamblers, Shaggy (and Scooby) as a witch decoy.
  • Scooby Snacks bribe: 1.
  • "Zoinks" count: 4.

Adaptations

Animation mistakes and/or technical glitches

  • The background seen through the Mystery Machine windows doesn't move, even when the van does.
  • When Shaggy asks for directions from the Zombie (before the former realises), he's the only one in the van.
  • When Scooby points out that he at from the jumping beans pot, both that pot and the jelly beans pot look like unmarked flower pots.
  • Shaggy's head sticks out the top of the other side of the Mystery Machine, when they are driving again, and discussing the voodoo doll of Zeb.
  • At first, the front door of Zeb's cabin is hanging open; it's closed when Shaggy gets there.
  • When Scooby is holding the voodoo doll of Shaggy, his paw is the same color as Shaggy's shirt.
  • When Velma explains to Shaggy that the shrunken Zeb was actually a voodoo doll that looks like him, the doll is wearing a fedora, but when Shaggy and Scooby first found it, it was wearing a blue cap.
  • When Scooby drops the anchor from the boat onto the armored truck, his collar is gold.

Inconsistencies/continuity errors and/or goofs/oddities

  • The door on the closet Shaggy and Scooby hide in opens first one way, then the opposite way.
  • Since Zeke and Zeb would be in hiding from the law, it's unknown if Zeke became the owner of the general store in that time, or simply occupied it once the all the townspeople were scared away. Although, the fact that Zeb had a mailbox with his name on it, would suggest the former.
  • The gang realize that Daphne fell through a trapdoor by the slide marks behind her footprints. When they go below and test the trapdoor the slide marks are perpendicular to the side on which the door opens. Also, in the wide shot when she first disappears, there is no rug visible, and she appears to be stood on the same wooden floor as the others.
  • In the chase that transpires after Velma and Fred discover Daphne and the villains' stash of tools, the balloon witch's mouth appears to move during her cackle. Both the mouth movements and the laugh are never explained, but it is possible that either Zeke or Zeb implemented a tape recorder and/or a mechanical piston into the false witch to result in either of these occurrences.
  • Although the throttle is stuck, the propeller stops when the anchor snags the sunken armored car.
  • Velma refers to Zeke as being the one who was the witch when it was Zeb who was actually wearing the costume.

In other languages

Language Name Meaning
Spanish (Latin America) Como pescar un Bruja How to fish a Witch

Home media

Quotes

Velma: I'd like to know what she and that zombie are up to.
Fred: Well, there's only one place to find the answer.
Shaggy: Like, in the phone book, I hope.
Fred: No, Shaggy, in the swamp.
(Shaggy and Scooby gulp)
Shaggy: I had to ask.


Witch: So, you dared enter the swamp, inspite of my warning signs.
Daphne: You shouldn't believe everything you read.

References

External links


Previous episode: Series: Next episode:
Scooby-Doo and a Mummy, Too Scooby-Doo, Where Are You!
Season 1
Go Away Ghost Ship