Which Witch is Which?

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Which Witch is Which?
[[File:Which Witch is Which? title card|290px]]
Scooby-Doo, Where Are You!
US Air date December 6, 1969
Written by Ken Spears
Joe Ruby
Bill Lutz
Directed by William Hanna
Joseph Barbera
Previous episode

Scooby-Doo and a Mummy, Too

Next episode

Go Away Ghost Ship

Which Witch is Which? is the thirteenth episode of the first season of Scooby-Doo, Where Are You!.


After coming home from a fishing trip, the gang runs into a witch and zombie who have been haunting the swamp and scaring everyone off.


Fred, Daphne, Velma, Shaggy and Scooby are returning from a failed fishing trip and take a shortcut through a dark, creepy swamp. They pull over to a man on the side of the road to ask for directions, but it appears the man is a zombie!

The gang speeds away and find a house. Inside, is a man named Zeke who tells them that the zombie was conjured up by a witch that is supposed to live in the swamp with her magical powers. Shaggy and Scooby head to another local's house, the house of Zeb Perkins, to try to find clues. (Fred, Daphne and Velma stay to fix the mess Scooby made after a run-in with some jumping beans). They find a voodoo doll of Zeb in his bed and fearing the worst, they hurry back and tell the others.

They get in a boat and follow the witch and the zombie on another boat through the swamp until they reach the witch's shack. They enter and find voodoo dolls for the whole gang! Then, the witch arrives and warns them to leave and then with a poof of smoke, Daphne vanishes! But soon after, they realize she just fell through a trapdoor.

The rest of the gang follow footprints to a large river boat anchored at the shore. Resting on the shore is the witch and zombie's boat and they have been using a steel-tipped pole to move through the water. Why?

They enter the riverboat and they split up, leading Shaggy and Scooby to find the zombie, who chases them into the old saloon; Shaggy and Scooby manage to escape.

Velma and Fred find a secret room, with a sheet covered bundle. Thinking it's a ghost they pull of the sheet and find a bound and gagged Daphne, who they quickly free. In the room, there is a winch and some power tools. The witch appears and chases the three down a coal chute.

Scooby and Shaggy encounter the witch and the zombie, trapping them and forcing them to jump off the side of the boat and they crash through the deck of the bottom floor into the room where Velma, Fred and Daphne are.

They find a motorboat and speed away. The witch appears and flies towards the gang, but it is just a rubber balloon. That's what made the "witch" fly. As they are driving, the throttle gets stuck and they can't stop. Scooby anchors the boat, but the anchor lifts up a robbed armored truck that had been sunk in the swamp. The mystery is starting to piece together.

They devise a trap to capture the witch and zombie. Shaggy and Scooby dress up in money sacks and then lure the witch and zombie to a tripwire and they promptly fall into a rolling cart and into the armored truck where Velma and Daphne close the doors. It starts to work but Scooby falls into the trap as well. But they manage to hook him with a fishing rod and pull him out, just as the witch and zombie roll into the truck.

The zombie and witch are unmasked as Zeke and Zeb. They robbed an armored truck and sunk it in the swamp years before. Now, they couldn't remember where they sunk it, so they searched the swamps with that iron-tipped pole and dressed up as the witch and zombie to scare intruders away so they could look for it.

Cast and characters

Actor Character
Don Messick Scooby-Doo
Casey Kasem Shaggy Rogers
Frank Welker Fred Jones
Stefanianna Christopherson Daphne Blake
Nicole Jaffe Velma Dinkley
Jean Vander Pyl Witch
John Stephenson Sheriff
Actor Chipmunk
Actor Crocodile
Non-speaking roles
Zeb Perkins


  • Zombie/Zeke
  • Witch/Zeb




Culprit Motive/reason
Zeke as the Zombie and Zeb as the Witch They hijacked an armored car that had a lot of money and sunk it in the swamp years back. They used the witch and zombie disguises to keep people away from the swamp to find it.



  • The Zombie's disguise is later used for the Mamba Zombie's for The Scooby-Doo Show episode, Mamba Wamba and the Voodoo Hoodoo.
  • This episode was adapted into the comic book story, "The Swamp Witch" (Gold Key issue #5, March 1971). 
  • The witch and zombie appear in Scooby Doo Night of 100 Frights. 
  • The zombie appears in Scooby Doo 2: Monsters Unleashed. 


  • Disguises: Riverboat gamblers; witch
  • Food: none
  • Scooby Snacks: 1
  • Zoinks: 4

Animation mistakes and/or technical glitches

  • The top of Shaggy's head sticks out of the Mystery Machine window...on the opposite side of the van!
  • The background seen through the Mystery Machine windows doesn't move, even when the van does.
  • When we first see Zeb's shack, the door is hanging open. It's closed when Shaggy gets there.
  •  When Velma explains to Shaggy that the shrunken Zeb was actually a voodoo doll that looks like him, the doll is wearing a fedora, but when Shaggy and Scooby first found it, it was wearing a blue cap.
  • When Scooby is holding the voodoo doll of Shaggy his paw is the same color as Shaggy's shirt instead of the normal brown.

Inconsistencies/continuity errors and/or goofs/oddities

  • The door on the closet Shaggy and Scooby hide in opens first one way, then the opposite way.
  • Although the throttle is stuck on the boat, the propeller stops when the anchor snags the sunken armored car.
  • Velma refers to Zeke as being the one who was the witch when it was Zeb who was actually wearing the costume.
  • The gang realizes that Daphne fell through a trapdoor by the slide marks behind her footprints. When they go below and test the trapdoor the slide marks are perpendicular to the side on which the door opens.
  • In the chase that transpires after Velma and Fred discover Daphne and the villains' stash of tools, the balloon witch's mouth appears to move during her cackle. Both the mouth movements and the laugh are never explained, but it is possible that either Zeke or Zeb implemented a tape recorder and/or a mechanical piston into the false witch to result in either of these occurrences.

In other languages

Language Name Meaning
Spanish (Latin America) Como pescar un Bruja How to fish a Witch

Home media


External links

  • Buy from iTunes (US)

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