|This needs a stretch.|
Mystery Inc. visits a house where the plot is like a board-game of Clue.
Insert details here.
- Kidnapper of Albert Perrson
|Frau Weiss||She was seen in the kitchen with a piece of rope by the Dean.|
|Captain||He was seen in the ballroom holding a revolver by Frau Weiss.|
|Good Reverend||He was seen by the Captain in the lounge holding a "mighty heavy" candlestick.|
|Senorita Escarlata||The good reverend saw her in the conservatory holding a knife.|
|Mrs. Pavo||She was seen in the pool room holding a pipe by Senorita Escarlata.|
|Dean||He was seen in the library with a wrench by Mrs. Pavo.|
- Perrson Manor
- Main Hall
- Kitchen (mentioned only)
- Ballroom (mentioned only)
- Lounge (mentioned only)
- Conservatory (mentioned only)
- Pool Room (mentioned only)
- Library (mentioned only)
Scott Peterson finishes off the book with a variation of Clue. His method for getting Mystery Inc. to the scene of the crime relies more on the themes found in the Scooby-Doo movies as does Daphne's reactions, subtly expressed in Tim Leavins' and Dan Davis' art. The farce is well played, and the suspects are imaginatively designed.
The two stories are rewarding. The art's on model, and you lean something after reading. In other words, good solid Scooby-Doo.