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- Simms (as the Witchdoctor) does not appear to be very intelligent or perceptive (especially strange for a journalist/tour guide), as he falls for Velma, Shaggy and Scooby's disguises, and is also easily scared by Shaggy and Scooby covered in leaves.
Powers and abilities
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Scooby-Doo, Where Are You!
During the luau Mr. Simms had taken Scooby-Doo and Shaggy Rogers to, the sky turned dark red and the Witch Doctor appeared in a cloud of smoke. He warned all to get off the forbidden ground of Mano Tiki Tia. Everybody scattered and in the end Shaggy was left alone; he rushed to get the others to check the village out. They found Scooby-Doo, but Mr. Simms was still missing. Their investigation led to an ancient village which was being by the Witch Doctor and Mano Tiki Tia, who tried to scare them away. In the end, they caught both the Witch Doctor and Mano Tiki Tia, uncovering them to be a hoax. It was all set up by Simms to get interlopers away from the ancient village which had a secret underwater cavern which led out into the river where they poached pearls. The Witch Doctor at the luau was actually his henchman who pretended to kidnap Simms, who would then take over and the former would operate the Mano Tiki Tia robot.
He was a common villain at Mystic Manor.
Scooby-Doo! Classic Creep Capers
He was the main villain caught in Hawaii.
- This is the second Witch Doctor, after the Indian Witch Doctor in Decoy for a Dognapper.
- When the Witchdoctor first appears, his skull staff has grass on it. But then for the rest of the episode, there is no grass on the staff. One in-universe explanation could be that the first time the Witch Doctor was seen it was actually Mr. Simms's henchman. Mr. Simms's could've removed the grass once he took over.
- The Witch Doctor should've made it clearer to which village was to be stayed away from because it's not the village Scooby and Shaggy had the luau on, it was the one with the secret underwater cavern.