Scoobypedia
Advertisement
Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)

The Witch Doctor was the disguise of John Simms, as well as his henchman.

Physical appearance

Insert details here.

Personality

Inser details here.

==Powers and abilities

Insert details here.

History

Scooby-Doo, Where Are You!

Season two

John Simms unmasked

John Simms unmasked.

During the luau Mr. Simms had taken Scooby-Doo and Shaggy Rogers to, the sky turned dark red and the Witch Doctor appeared in a cloud of smoke. He warned all to get off the forbidden ground of Mano Tiki Tia. Everybody scattered and in the end Shaggy was left alone. Shaggy got the others to check the village out. They found Scooby-Doo, but Mr. Simms was still missing. Their investigation led to an ancient village which was being by the Witch Doctor and Mano Tiki Tia, who tried to scare them away. In the end, they caught both the Witch Doctor and Mano Tiki Tia, uncovering them to be a hoax. It was all set up by Simms to get interlopers away from the ancient village which had a secret underwater cave which led out into the river where they poached pearls. The Witch Doctor at the luau was actually his henchman who pretended to kidnap Simms, who would then take over and the former would operate the Mano Tiki Tia robot.

Appearances

Other versions

Scooby-Doo! Night of 100 Frights

He was a common villain at Mystic Manor.

Advertisement