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Witch Pitch

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Witch Pitch
Witch Pitch
Information
Publisher DC Comics
Release date Aug. 2000
Part of Scooby-Doo! #37
Pages 10
Writer John Rozum
Pencils Cameron Stewart
Inks Andrew Pepoy
Colors Paul Becton
Letters John Costanza
Editing Joan Hilty
Chronology
Previous Bee Ball!
Next The Curse of the Jungle Tomb

Witch Pitch is the second story in Scooby-Doo! #37 by DC Comics.

Premise

A witch is jinxing the pitchers of a baseball team.

Synopsis

Characters

Main characters:

Supporting characters:

Villains:

  • Baseball Witch (single appearance)(disguise)/
  • Con-artist (single appearance)
  • Managers of the Bermuda Triangels (only time mentioned)

Other characters:

  • Corndogs coach (single appearance)

Locations

  • Stadium

Objects

  • TBA

Vehicles

  • TBA

Suspects

  • None

Culprits

Culprit Motive/reason
The managers of the Bermuda Triangels
A hired con-artist as the Baseball Witch
To ensure that the Corndogs lose the game.

Notes/trivia

Reception

Cameron Stewart in the second mystery creates off-model meddlers, but his Freddie is more expressive than the source, and the ballplayers sport some very good cartoon exaggerations.

The mystery though once more slamming villains through the gang's grand talent doesn't make any sense. If what occurs in the mystery happened in real life, the consequences to the culprits would be enormous. It's also hard to believe that so many would agree to such hazards. [1]

Quotes


References

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