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{{Expansion}}
 
{{Expansion}}
 
{{Story Infobox
 
{{Story Infobox
| image= [[File:Witch_Pitch.png]]
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| image= Witch_Pitch.png
 
| publishedby= [[DC Comics]]
 
| publishedby= [[DC Comics]]
 
| releasedate= Aug. 2000
 
| releasedate= Aug. 2000
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'''Other characters''':
 
'''Other characters''':
  +
* Baseball fans {{Only}}{{Misc speaking}}
 
* Corndogs coach {{Only}}
 
* Corndogs coach {{Only}}
   

Revision as of 12:40, 23 October 2015

Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)

Witch Pitch is the second story in Scooby-Doo! #37 by DC Comics.

Premise

A witch is jinxing the pitchers of a baseball team.

Synopsis

Characters

Main characters:

Supporting characters:

Villains:

  • Baseball Witch (only appearance)(disguise)/
  • Con-artist (only appearance)
  • Managers of the Bermuda Triangels (only time mentioned)

Other characters:

  • Baseball fans (only appearance)(miscellaneous speaking)
  • Corndogs coach (only appearance)

Locations

  • Stadium

Objects

  • TBA

Vehicles

  • TBA

Suspects

  • None

Culprits

Culprit Motive/reason
The managers of the Bermuda Triangels
A hired con-artist as the Baseball Witch
To ensure that the Corndogs lose the game.

Notes/trivia

  • TBA

Reception

Cameron Stewart in the second mystery creates off-model meddlers, but his Freddie is more expressive than the source, and the ballplayers sport some very good cartoon exaggerations.

The mystery though once more slamming villains through the gang's grand talent doesn't make any sense. If what occurs in the mystery happened in real life, the consequences to the culprits would be enormous. It's also hard to believe that so many would agree to such hazards. [1]

Quotes


References